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Wisdom from the Wastelands Issues 1-52 [BUNDLE]

Wisdom from the Wastelands Issues 1-52 [BUNDLE]

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This special bundle product contains all 52 issues of the "Wisdom from the Wastelands" supplement for modern, sci-fi, and post-apocalyptic games like Mutant Future and classic Gamma World! Get them together for 50% less than their total price individually. 

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s character...

Wisdom from the Wastelands Issue #11: Optional Combat Rules

In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspe...

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and...

Wisdom from the Wastelands Issue #13: Medical Devices

Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book des...

Wisdom from the Wastelands Issue #14: Aggregates

Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation...

Wisdom from the Wastelands Issue #15: Robots Part 1

Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, an...

Wisdom from the Wastelands Issue #16: Robots Part 2

Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed i...

Wisdom from the Wastelands Issue #17: Artifact Conditions

Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients&rs...

Wisdom from the Wastelands Issue #18: Robots Part 3

Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed is...

Wisdom from the Wastelands Issue #19: Robots Part 4

Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Ho...

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, an...

Wisdom from the Wastelands Issue #20: Mutation Modifiers

Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, alteri...

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons,...

Wisdom from the Wastelands Issue #22: Personal Shields

Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, ...

Wisdom from the Wastelands Issue #23: Sea Monsters

Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes ...

Wisdom from the Wastelands Issue #24: Weapon Modifications

This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both ...

Wisdom from the Wastelands Issue #25: Metamorphosis I

In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their l...

Wisdom from the Wastelands Issue #26: Energy Weapons

The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to yo...

Wisdom from the Wastelands Issue #27: Metamorphosis II

Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very

Wisdom from the Wastelands Issue #28: Nanotechnology I

Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many...

Wisdom from the Wastelands Issue #29: Mutualists I

To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a comm...

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Ma...

Wisdom from the Wastelands Issue #30: Nanotechnology II

Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many...

Wisdom from the Wastelands Issue #31: Nanotechnology III

Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many...

Wisdom from the Wastelands Issue #32: Shapeshifters

Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their me...

Wisdom from the Wastelands Issue #33: Drugs

The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found...

Wisdom from the Wastelands Issue #34: Plant Mutants I

No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants ...

Wisdom from the Wastelands Issue #35: Terror Weapons

During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a te...

Wisdom from the Wastelands Issue #36: Plant Mutants II

In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids...

Wisdom from the Wastelands Issue #37: Plant Mutants III

Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organism...

Wisdom from the Wastelands Issue #38: Radiation Sickness

Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Fut...

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you...

Wisdom from the Wastelands Issue #3: High-Tech Weapons

Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, ...

Wisdom from the Wastelands Issue #40: New Races 2

Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or e...

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civiliza...

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actu...

Wisdom from the Wastelands Issue #43: Optional Combat Rules II

As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut  w...

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien &md...

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought...

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming p...

Wisdom from the Wastelands Issue #47: Underwater Rules

Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subter...

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items...

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke...

Wisdom from the Wastelands Issue #4: New Races

Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did a...

Wisdom from the Wastelands Issue #50: Artifact Quality

Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflectin...

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or ...

Wisdom from the Wastelands Issue #52: Nanotech Undead

In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are close...

Wisdom from the Wastelands Issue #5: Domesticated Creatures

With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not te...

Wisdom from the Wastelands Issue #6: Factions

Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily inco...

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future

Wisdom from the Wastelands Issue #8: Diseases & Medical Options

During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalize...

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new so...

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Product Information
Pages
300
Publisher Stock #
WftW B 1-52
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on June 11, 2017.