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CASTLE OLDSKULL - The Oldskull Necronomicon I

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That is not dead which can eternal lie,

And with strange aeons, even Death may die.

(Al Azif, Necronomicon, Scroll 50, fin.)

 

THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever known: THE NECRONOMICON.

This book is a treasure trove for any Game Master who wants to embrace the old school of Fantasy Role-Playing Games. Herein lie the terrible secrets of Great Cthulhu and his cult, of the sunken city of R’lyeh, of Alhazred’s necromantic incantations, of the Nameless City, of Nyarlathotep, and the horrible cannibalistic Ghuls who stalk the storm-wrought wastelands of Yemen and Arabia. But know this: where horrors stride from between the spheres, there rises beauty as well. Experience the wonders of the life of Alhazred: the spice caravans, the Tower of Babel, the Hanging Gardens, the unearthly paradise of doomed Sarnath within the Dreamlands, and share in his dark adventures as he seeks to resurrect his lost beloved, the murdered Adaya. What is the horrible secret of Adaya’s second life, and how did Alhazred come to be the death-sworn enemy of the Cult of Cthulhu? All of the answers are to be found in The Oldskull Necronomicon.

Part epic horror, part dark fantasy, and part tomb-delving adventure, this book is not just an FRPG supplement. (Although it is that, first and foremost, and designed to fully support the Castle Oldskull line of releases.) Further, it is a vast and ambitious chronicle, the first of an epic series of tales exploring the revelations of the Cthulhu Mythos, meticulously researched as never before. It’s all here, structured as a fascinating tale which will entertain and move you as it inspires you to use the worlds of H. P. Lovecraft, Robert E. Howard, and the World of Oldskull in your own old school FRPG campaign.

(49,500 words, 240 pages.)

 

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn ~

In his house at R’lyeh, dead Cthulhu waits dreaming.

~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library

Code

Supplement Title

Primary Game Topics

CO1

The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables

CO2

The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables

CO3

The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables

CO4

Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools

CO5

The Book of Dungeon Traps

Dungeons / Random Tables

CO6

Oldskull Dungeon Tools

Generators / Solo Gaming Tools

CO7

Game World Generator – Deluxe Edition

Game World / Random Tables

CO8

Oldskull Adventure Generator

Game World / Random Tables

CO9

Chaotic Descriptor Table

Generators / Random Tables

CO10

Dungeon Delver Enhancer

Characters / Lore / Random Tables

CO11

Oldskull Warriors

Characters / Classes / Lore

CO12

Oldskull Knights

Characters / Classes / Lore

CO13

Oldskull Anti-Paladins

Characters / Classes / Lore

CO14

Oldskull Plague Doctors

Characters / Classes / Lore

CO15

Oldskull Gonneslingers

Characters / Classes / Lore

CO16

Serpentine

Characters / Races

CO17

Oldskull Half-Ogres

Characters / Races

CO18

Oldskull D100 NPC Generator

Characters / Generators

CO19

Character Tables

Gameplay / Tabletop Reference

CO20

Combat Tables

Gameplay / Tabletop Reference

CO21

Dungeon Monsters & Treasures Level 1

Monsters / Treasure

CO22

Oldskull Dungeon Encounters

Lore / Monsters / Treasure

CO23

Oldskull Dungeon Bestiary

Monsters / Random Tables

CO24

Oldskull Dragons

Monsters / Treasure

CO25

Oldskull Trolls

Lore / Monsters / Races

CO26

Oldskull Monster Generator

Generators / Lore / Monsters

CO27

Oldskull Treasure Trove

Random Tables / Treasure

CO28

The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure

CO29

City State Encounters

Random Tables / Urban Adventures

CO30

The Order of the Scarlet Tabard

Characters / Lore / Random Tables

CO31

Captains of the Scarlet Tabard

Characters / Lore

CO32

Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps

CO33

333 Realms of Entropy

Game World / Lore / Monsters

CO34

1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools

CO35

1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools

CO36

The Pegana Mythos

Characters / Game World / Lore

CO37

The Oldskull Necronomicon

Characters / Game World / Lore

CO38

Lords of Oldskull: Krampus

Classes / Lore / Monsters

OSE1

Character Creation

Basic / Expert (B/X) Characters

OSE2

1977 Bestiary

Basic / Expert (B/X) Monsters

OSE3

Adventurer’s Arsenal

Basic / Expert (B/X) Equipment

OSE4

Turn Tracker

Basic / Expert (B/X) Gameplay

OSE5

Oldskull Grid War

Basic / Expert (B/X) Gameplay

HM1

Hawk & Moor Book I

TSR / Gary Gygax History 1973

HM2

Hawk & Moor Book II

TSR / Gary Gygax History 1974

HM3

Hawk & Moor Book III

TSR / Gary Gygax History 1975

HM4

Hawk & Moor Book IV

TSR / Gary Gygax History 1976

HM5

Hawk & Moor Book V

TSR / Gary Gygax History 1977

HM6

The Steam Tunnel Incident

TSR History / 1980s

 

(And more can be found at the Wonderland Imprints publisher page.)

Don't know where to begin?

Each of the Wonderland Imprints series has an acclaimed first introductory volume. You can start there, and then journey further as you choose.

Series include the Black Label Editions (unillustrated tabletop volumes), Castle Oldskull (old school RPG supplements), The Classic Dungeon Design Guides (system neutral dungeon crafting), Hawk & Moor (Dungeons & Dragons history), Old School Essentials (supplements for Gavin Norman's B/X game), Oldskull Innovations (unique experimental products), and the Oldskull Library (classic weird fiction), as well as many Free Supplement Releases.

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Customer avatar
David J June 24, 2017 5:42 pm UTC
Not to pick a nit, but despite reading the description I really have no idea what this product is intended to do or what audience it's aimed at.

Is it an adventure for OSR-style fantasy characters? Or for "real world" 1920s investigators? Or is it a guide to help create adventures in the vein of Lovecraft / CoC?

A few sentences more of specific description would be useful.
Reply
Customer avatar
June 26, 2017 3:17 am UTC
PURCHASER
Yes, the description could be more helpful. This is essentially an imagining of what the Necronomicon might contain: the ramblings of the Mad Arab himself, along with annotations by various Lovecraft characters who studied the book. This is not a pre-made adventure, and does not contain any specific advice on how to create or run a game. You could use it as background material for any sort of setting. There is an appendix with "approximate stats" for many mythos creatures in a d20-like system.
Reply
Customer avatar
Kent K June 26, 2017 10:12 pm UTC
PUBLISHER
Hi there David, good to hear from you. :) This supplement is classified as OSR (Old School Revival), particularly suited for games such as D&D, Labyrinth Lord and Swords & Wizardry. That's why it's categorized as such. It has a deliberate fantasy bent and draws from early medieval history, dates and "supernatural-correlated-with-the-real" events as alluded to in H. P. Lovecraft's essay The History of the Necronomicon (1927/1938). I wouldn't strongly recommend it for 1920s games such as Call of Cthulhu, because it deals with a much earlier timeline (7th-8th Centuries AD in particular); you could use it for background, but the concepts discussed (monsters, treasures, spells, etc.) and the way they're portrayed wouldn't be an ideal fit (IMO) for an investigation-oriented CoC game. I played CoC around 1985-2001 and my opinion is that if that is your interest, this book would best be considered as a lore adjunct to Chaosium's Dreamlands, with a particular focus on the Arabesque and The Dream-Quest...See more
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