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SPARKS: Justice City

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TRY BEFORE YOU BUY! Before purchasing this set, please download and enjoy the Sparks: Free For All set at no charge! It includes Sparks from several different sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see! 



SPARKS: Justice City!

Deep in his underground lair, Duke Erebus plots to enslave humanity, while Rictus, the deadly clown, wants to make the planet die laughing. From the cold depths of space come alien threats; from ancient Atlantis rise deadly sea monsters, and from beneath the earth comes an army of mole-people. Who can save Justice City from certain destruction?

They soar above the skyline; they swing and leap from the towers; they run in the streets; they spring from the alleyways. With great power comes tight spandex.

Heroes and villains alike are now available as paper miniatures for your gaming pleasure. If you like swatting surly thugs with telephone poles, getting undressed in public phone booths, and seeing your chest-logo shining on the swollen darkness of an overcast sky, welcome to Justice City! Illustrated by Jordan Peacock, Justice City is a complete set of Sparks: paper miniatures in font form!

Superheroes & Deadly Villains

  • Angelique (A/a): The Archangel Gabriel was wandering nightclubs, stricken with amnesia and nearly glowing with deadly gamma rays. When Angelique tried to help him, he bit. Now, she can fly, glow with heavenly radiance, dance on pins, and show people what the world would be like without them.
  • Autumn (B/b): She's a confused teenage superhero with a constantly-growing set of elemental powers . . . Her swirls of dead leaves can surround her in a brisk, icy wall, confuse and blind opponents, and clutter enemy lawns.
  • The Rook (C/c): He can withstand the glare of the sun, barrel through a stone barrier four meters thick, and run at six times the speed of a cheetah . . . he just can't turn once he gets going at full speed, so his buddies in the Union of Heroes call him "Rook." He likes to add the "the." Sometimes.
  • Epidemic (D/d): She makes us sick. She makes you sick. She makes everybody sick. Rictus thinks that's hilarious, so the two villains team up often, but secretly, she wishes she could be a hero; she's just playing the cards she's been dealt, and Rictus feeds her insecurities, telling her that there's no such thing as a heroic disease, that she'll never amount to anything but what he wants her to be.
  • Rubicon (E/e): The leader of the Union of Heroes is known for his colorful battle cries, serious attitude and trademark "seven-ton punch." Need we say it? If you cross him, mister, it's war.
  • Cerebrotron (F/f): When Minaret and John Justice destroyed Doctor Cinema in a blazing fireball at the North Flats Waste Disposal Facility, it was a grim day for them (Minaret, in particular, had never taken a life) but a good day for the safety of mankind, the lives of the people of Justice City, and the readability of film reviews in the Daily Chronicle. But Doctor Cinema wasn't dead, oh no . . . His brain lived on, and now it's returned, more twisted than ever, in a battle-construct of his own design. The show starts at seven, and Justice City gets a front row seat.
  • Rictus (G/g): He was badly deformed when he was submerged in a bath of experimental chemicals, but not badly deformed enough for his tastes, so he dove back in, giggling all the way. Now, he wears a terrifying grinning skull mask - or does he? Nobody really knows the story behind the criminal mastermind, but he's got a twisted charisma that binds other villains to his cause, and he could be hiding anywhere, from one of the city's several abandoned amusement parks to one of the city's several abandoned warehouses full of giant toys.
  • Luminary (H/h): Her power over light is as potent as her weakness to absolute darkness; Luminary is so fully immersed in her energy-state that she may not be able to return to physical form anymore. That'd be a real tragedy to the woman behind the mask, who's madly in love with Rook, but may never be able to touch him.
  • Platinum (I/i): When the Union of Heroes found the wreckage of the Antarean cruiser beyond the orbit of Mars, Platinum was just a bit of miraculously-intact debris, floating in the void, with most of her memory gone. She thinks she may have been little more than an automated stewardess in her former life, but the Antareans must order some heavy cocktails, because she can bench press Mount McKinley and withstand a pony nuke without losing any of her shine.
  • Duke Erebus (J/j): He's a real villain's villain, a suited, masked megalomaniac with the stage presence to make the cape seem like a natural accessory. His plots are clever and his skills in combat are potent; what keeps him down is his tendency to fly into a rage whenever things go even slightly wrong. Despite that, he maintains an army of followers at his secret underground lair, and plots the enslavement of humanity every morning over Pop Tarts.
  • Horizon (K/k): Danni Goodman is from what she feels certain is an alternate future . . . She was a citizen of Justice City in 2231 when an energy surge in her skycar sent her hurtling back through time. The trouble is, history, as she knows it, didn't have costumed superheroes, alien robots, or angst-ridden teenage mutants in it. But she realized that her advanced technology, like a superpower, came with a responsibility, so she uses it to fight evil, protects it from the prying eyes of modern corporations who try to steal it, and works hard to find a way home - if home even exists anymore.
  • John Justice (L/l): He led the Union of Heroes for years as Captain Delaware, until the scandal of his marital infidelities threw him into public disfavor and made him much less of an icon to the children of Justice City (much less his home town of Dover, where he's now the only man who has to pay sales tax). Since then, his attitude has darkened, and he's begun to see himself as a Grim Vigilante type. He's been shopping for a darker costume, too, but Minaret is working hard to keep him in the light, even if she wasn't able to keep him in the Union.
  • Beta Squad (M/m): Superheroes just starting out often join Beta Squad, the "internship program" at the Union of Heroes HQ. Members of Beta aren't supposed to actively fight crime - just learn to use their powers and practice hard in the Peril Pit, until they graduate to Alpha or take on their own identities . . . But inevitably, a hothead Beta leads the Squad into the fray, or the other heroes are so busy saving the world in China that day that Justice City would be helpless without them. Recently, the total disappearance of Alpha Squad has the city fearing the worst, and Beta is being called to step up to the plate.
  • Mischief (N/n): Mischief is the leader of Beta Squad (though she's recently been granted Alpha rank, making her the only Alpha not missing), and can pass through walls, walk on air, and turn herself both invisible and silent. Her powers didn't help her avoid the public eye, though, when Captain Delaware decided to give her some private lessons when Minaret wasn't looking, and she's been fighting hard to keep her own reputation from being sucked down with the sinking ship of John Justice. That her hero-name provided easy ammunition for the Chronicle headlines didn't help.
  • Whipcord (O/o): Whipcord's powers to bend and stretch his body at tremendous speeds come from his uniform, crafted from an unknown alien fabric. He came across the suit in his days as a private detective, as part of a stash in a mafia safehouse out on Lake Wilkinson. He's used it to incredible effect as one of the city's most visible superheroes, defeating everyone from The Sinister Sixteen to dark powers of TheosoFist, the mad war-robot possessed by the spirit of Madame Blavatsky.
  • Minaret (P/p): Minaret's powers to transform matter into other matter is her most powerful weapon against evil, but her toughest battle of late has been for the sanity of her husband, John Justice, after he saw fit to let his eye wander to the students in Beta Squad. She's refused to divorce him, convinced that the marriage can still work, but as he loses his place in the world, Minaret seems certain to lose touch with whatever nobility he has left.
  • Landmass (Q/q): In school, Toby was picked on for being "the little guy," but after being exposed to an ancient incantation, he became anything but little. He's the embodiment of the strength of the earth, a man who registers on the Richter scale. He's no villain, but he's not much of a hero either. On several occasions, he's stomped right past the scene of a tragedy or crime without lifting a stony finger to help, wrapped up in his own self-satisfaction.
  • Doc Sigil (R/r): A real-life doctor of anthropology at State University, Doc Sigil is a "Master of the Occult Sciences," beating up the bad guys with spells, charms, and summoned spirits. He's usually an independent operator, keeping watch on the mystic front, but lately he's been seen fighting alongside of some of the fringe superteams, too, perhaps searching for a sense of community.
  • Gloom (S/s): It's ironic that she and Luminary are best friends, but they have to be very careful when working together. Her powers of darkness and Luminary's powers of light not only clash visually, they cancel each other out, and constitute a real physical danger to each of them. Despite that, they work daily in the Peril Pit, facing a variety of simulated challenges to better coordinate their abilities.
  • Piqueshow (T/t): She's the heroine the press seems to think is a villainess, but that's mainly because she hates reporters with a furious passion. She does a lot of things with a furious passion, making her a controversially popular figure with the city's teens. She's a snarky partygirl who has no compunctions about producing her own swimsuit calendar or self-promoting via her website, all of which grates on more traditional, no-thanks-are-necessary-good-citizen heroes. But they can't deny her effectiveness; the city would have fallen to the Crimson Hottentot if not for her.
  • Swelter (U/u): The leader of the Fire Triplets, the city's only elemental-themed superteam, swelter is a lot more fun-loving in real life than the specter-of-justice image he projects. That image, though, may be why Rictus has been focusing on his group, lately - the mad clown seems determined to get a laugh out of (or at the expense of) anyone who he decides is too serious. As Swelter has demonstrated, though. Rictus' wigs are highly flammable.
  • Gale (V/v): She "flies" lifted by the winds she commands, an independent superheroine from nearby Pleasant Valley. She's been seen more often over the skyline of Justice City lately, though, leading many to believe that the Union's attempts to romance her into joining may finally be coming to fruition.
  • Tantrum (W/w): Rage is the weakness of Duke Erebus, but it's the one and only superpower of the man the press calls "Tantrum." The angrier he gets, the stronger (and louder, and more resilient) he gets, so when he gets up a good head of steam, he's a challenge for the entire Union at once. Make him laugh, though, and he's no stronger than an ordinary man, but his funny bone is as tough as the rest of him.
  • Deadline (X/x): His trio of Timewarp Disks can be manipulated to stop, slow, or even reverse small patches of time. Mostly, he uses this power to enhance his already-formidable combat abilities, sending a flurry of punches and kicks from seven different directions in time and space, and dodging bullets with ease . . . He's expanding his powers, though, and making more grandiose plans. For obvious reasons, Horizon desperately wants to capture those disks and see what makes them tick.
  • Bastion (Y/y): He was fighting the Centurions of Dread alongside Alpha Squad when they vanished - the only certain survivor of that mysterious incident. His armored supersuit, though, had been shorted out entirely by a burst of unknown energies, and his sensors detected nothing of what went on. He was found, unconscious, on the mountainside, in the middle of a shallow crater sixty meters wide. The last thing he can remember of the incident is the merry sounds of battle, followed by total blackness . . . but something is tugging at his memory, something dark and hidden. He's afraid he's next.
  • Downpour (Z/z): She can control several tons of water with her mind, and take watery form. Her life as a fashion model was turned inside out last spring, when her secret identity was revealed to the public after years of discreet superheroism. Now, she's more famous than ever, but despite a natural streak of vanity, she's getting tired of that kind of attention.

This set comes with two additional Sparks, mapped to the bracket keys; a friendly cop and a stockingheaded bank robber or mugger. The rumors that the missing men of Alpha Squad can be found somewhere on the keyboard are usually ignored; too much hope can poison a city if those hopes turn out to be unfounded.

In addition to the Sparks themselves, this set includes twenty flats. The flats aren't scaled any particular way - they're all the same glyph-height; just print them out at any scale that seems useful. They're mapped to the ten number keys, and to the miscellaneous symbol keys "above" them on the keyboard:

  • Vehicles (1,2,3,4): Great for mapping purposes. Print 'em BIG!
  • Time-Bomb (5): Complete with animal sacrifices!
  • Rubble (6,7): One with twisted girders, another with just rocks.
  • Effect Markers (8,9,0,!): Useful for marking superpower effects and other in-play functions. A circle of fire, a circle of "generic energy", a swirling vortex, and a circle of swirling leaves for Autumn.
  • Gizmotronic Technomat (@): From overhead. With the new laser attachment.
  • Going Down (#,$): An iris hatch and a manhole cover.
  • Bubbly Puddle (%): It's acid, toxic waste, or an alien blob, as you please.
  • Small Computer Desk (^): From overhead. Makes a good improvised missile weapon.
  • Crystal Formation (&): Helpful when setting up fights on an alien landscape, or in a Fortress of Quietude.
  • Crates (* and both parentheses): 'Cause you gotta have crates!

Like this set? There's more:

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File Last Updated:
July 19, 2017
This title was added to our catalog on July 20, 2017.