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The Book of Many Things
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The Book of Many Things

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$12.00
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Current Summary

17 Races  11 Classes  27 Archetypes  23 Feats, 14 Spells, Items, Equipment and more

Description

Come one, come all! Thrill at the fascinating, the bizarre, the deadly. Try your hand at powers unlike any before. Become what you want.
Haven’t found it yet? We’ll add it!
The Book of Many Things is a repository of options for the Pathfinder Roleplaying Game. Inside is a compilation of requests from around the world, fleshed out and made playable. Speed through your enemies as an accelerist. Worship fey creatures as a dúlra. Practice a forbidden and lost art as a truenamer. You could even become a skiprock champion. A variety of different races, classes, archetypes, feats, and spells await within the
Book of Many Things.

If ever there’s been something you’ve wanted in Pathfinder, but couldn’t find it anywhere else, you can hope to find it here. If it’s not already included, we’ll add it on a future update. That’s right, the Book of Many Things is an inexhaustively updated resource, with new content being added regularly. Just reach out to us with your request, and we’ll work with you to try and include it. You’ll even receive a thank you in the credits.

Recent Update 10/30/2017

==General==

Layout has been changed and cleaned up to prepare for printing. The book now consists of chapters on Races, Classes, Archetypes and Class Options, Character Options, Magic, and Items and Equipment. Within individual chapters, divisions such as divine, eldritch, faerie, and mortal still exist to keep the themes of each and allow for further branching in the future (arcane, perhaps?)

Updated the art to the finished piece for the god blooded.

==Races==

Arbiters – A small, winged race of inevitables who study the effects of chaos on the material plane.

Leonin – Lion-like catfolk with supernatural ties to the sun.

==Classes==

Nature Warden – A druid/fighter hybrid who takes the forms of guardian spirits to protect their allies.

==Archetypes==

Bestial Warden – A warden who prefers to fight as an animal, rather than a guardian spirit.

Eldritch  Archetypes – Updated energy blast to target AC and deal bludgeoning damage.

Life Warden – A warden who trades his guardian’s might for lay on hands and simple spellcasting.

Reliquary – An eldritch paladin archetype that takes on some aspects of occultists in order to seek out and destroy evil items.

==Character Options==

Multiclass Feats: Added feats for druid, gunslinger, monk, and warden

==Magic==

Updated Essence Spear and Essence Weapon invocations to better suit the updated eldritch archetypes.

==Items and Equipment==

Added the heir apparent capital expense items for the shepherd adventuring goal.

 
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Discussions (4)
Customer avatar
Samurai S October 30, 2017 7:40 pm UTC
PUBLISHER
The October update is live.
==General==
Layout has been changed and cleaned up to prepare for printing. The book now consists of chapters on Races, Classes, Archetypes and Class Options, Character Options, Magic, and Items and Equipment. Within individual chapters, divisions such as divine, eldritch, faerie, and mortal still exist to keep the themes of each and allow for further branching in the future (arcane, perhaps?)

Updated the art to the finished piece for the god blooded.

==Races==
Arbiters – A small, winged race of inevitables who study the effects of chaos on the material plane.

Leonin – Lion-like catfolk with supernatural ties to the sun.

==Classes==
Nature Warden – A druid/fighter hybrid who takes the forms of guardian spirits to protect their allies.

==Archetypes==
Bestial Warden – A warden who prefers to fight as an animal, rather than a guardian spirit.

Eldritch Archetypes – Updated...See more
Customer avatar
Ann W November 05, 2017 1:02 am UTC
PURCHASER
which pdf is the october update?
Customer avatar
Samurai S November 05, 2017 3:22 pm UTC
PUBLISHER
Should say 10-30-2017. New purchases means it's the only one. If you picked it up before, it should have that date. If you can't see it, please let me know and I'll track down why that is.
Customer avatar
Ann W November 06, 2017 12:03 am UTC
PURCHASER
yesterday it had 3 pdfs listed, 2 in august and 1 in september. Today there is only 1 with an october date.
Customer avatar
Samurai S November 06, 2017 9:15 pm UTC
PUBLISHER
Glad to hear it's sorted out now :). Sorry for the confusion, we had some goblins tinkering with the nobs it sounds like.
Customer avatar
Samurai S September 20, 2017 7:08 pm UTC
PUBLISHER
The September update is complete :D. Here's what I've added.

==General==
Added a chapter (7) for items and equipment. Finally added the usable descriptions for the heir apparent's suggested equipment.

Cleaned up text on several classes to line it up with the class tables provided.

==Classes==

Darkseeker (Cleric/Rogue): A worshiper of darkness and secrets, who practices his faith while assassinating his enemies.

Heir Apparent gains a new adventuring goal: The shepherd allows the heir to become a fledgling monster trainer from Mystical: Kingdom of Monsters.

==Archetypes==

Blood Convoker (Convoker): A variant of the blood summoner archetype for the summoner.

God Caller (Convoker): A variant of the god caller archetype for the summoner.

Intrepid Sidekick gains the secondary class features of the upcoming essential trainer class from Samurai Sheepdog and Northwinter Press.

Pious Thief...See more
Customer avatar
Samurai S August 30, 2017 10:34 pm UTC
PUBLISHER
We just passed 175 downloads! To celebrate, I want to hear what you think so far. Anything spark your interest? Anything you're getting ready to try or have tried? What did you think?
Customer avatar
Kevin G August 29, 2017 5:11 am UTC
Got a couple subraces in mind after reading more about otters on Wikipedia. These are for Michael Ralston Galvis' otterling race that I shared the other day on Facebook. These will be included in the first update, which so far consists of these, the battle augur (mega man/blue mage) class, and four other races (xendauni, seekers, nephilim, and god-blooded).

--Ferret--: Ferrets are the bardic cousins of otterlings. They enjoy dancing and games of chance to swimming. Ferrets do not gain hold breath, slippery hide, or swim. Instead, once per day, when a ferret makes a Reflex saving throw, it can roll twice and take the better result. It must decide to use this ability before attempting the saving throw. The ferret also gains a +4 racial bonus on Stealth checks and has a normal movement speed of 30 feet.

--Fisher Cat--: Fisher cat otterlings live away from rivers, preferring the forest. They are expert climbers, strong and fierce. They gain +2 Str instead of +2 Dex, climb speed 20 feet and...See more
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Product Information
Author(s)
Rule System(s)
Pages
114
File Size:
93.57 MB
Format
Original electronic
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File Last Updated:
November 05, 2017
This title was added to our catalog on August 22, 2017.