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The Book of Many Things
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The Book of Many Things

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Current Summary

15 Races  10 Classes  24 Archetypes  19 Feats, 14 Spells, Invocations, Words of Power, and more

Description

Come one, come all! Thrill at the fascinating, the bizarre, the deadly. Try your hand at powers unlike any before. Become what you want.
Haven’t found it yet? We’ll add it!
The Book of Many Things is a repository of options for the Pathfinder Roleplaying Game. Inside is a compilation of requests from around the world, fleshed out and made playable. Speed through your enemies as an accelerist. Worship fey creatures as a dúlra. Practice a forbidden and lost art as a truenamer. You could even become a skiprock champion. A variety of different races, classes, archetypes, feats, and spells await within the
Book of Many Things.

If ever there’s been something you’ve wanted in Pathfinder, but couldn’t find it anywhere else, you can hope to find it here. If it’s not already included, we’ll add it on a future update. That’s right, the Book of Many Things is an inexhaustively updated resource, with new content being added regularly. Just reach out to us with your request, and we’ll work with you to try and include it. You’ll even receive a thank you in the credits.

Recent Update 8/31/2017

  • Cleaned up some wording and added a page for other work available from Samurai Sheepdog and Kevin Glusing.
  • Races: Added god-blooded, nephilim, otterlings (by Michael Ralston Galvis, with 3 new subtypes), seekers, and xendauni.
  • Classes: Added the battle augur class, which gains abilities from enemies to use as spells, and azure blade archetype.

Recent Update 9/20/2017

  • General: Added a chapter (7) for items and equipment. Finally added the usable descriptions for the heir apparent's suggested equipment.
    Cleaned up text on several classes to line it up with the class tables provided.
  • Classes: Added darkseeker (cleric/rogue), and heir apparent gains a new adventuring goal: The shepherd allows the heir to become a fledgling monster trainer from Mystical: Kingdom of Monsters, by Northwinter Press.
  • Archetypes: Added blood convoker (convoker), god caller (Convoker), pious thief (cleric), sanguine gunman (gunslinger), sanguine outlaw (necromancer), time render (accelerist), troubadour (spell-less bard), vengeful spirit (medium), wall jumper (accelerist), and wildflame (druid).Intrepid Sidekick also gains the secondary class features of the upcoming essential trainer class from Samurai Sheepdog and Northwinter Press.
 
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Discussions (3)
Customer avatar
Samurai S September 20, 2017 7:08 pm UTC
PUBLISHER
The September update is complete :D. Here's what I've added.

==General==
Added a chapter (7) for items and equipment. Finally added the usable descriptions for the heir apparent's suggested equipment.

Cleaned up text on several classes to line it up with the class tables provided.

==Classes==

Darkseeker (Cleric/Rogue): A worshiper of darkness and secrets, who practices his faith while assassinating his enemies.

Heir Apparent gains a new adventuring goal: The shepherd allows the heir to become a fledgling monster trainer from Mystical: Kingdom of Monsters.

==Archetypes==

Blood Convoker (Convoker): A variant of the blood summoner archetype for the summoner.

God Caller (Convoker): A variant of the god caller archetype for the summoner.

Intrepid Sidekick gains the secondary class features of the upcoming essential trainer class from Samurai Sheepdog and Northwinter Press.

Pious Thief...See more
Customer avatar
Samurai S August 30, 2017 10:34 pm UTC
PUBLISHER
We just passed 175 downloads! To celebrate, I want to hear what you think so far. Anything spark your interest? Anything you're getting ready to try or have tried? What did you think?
Customer avatar
Kevin G August 29, 2017 5:11 am UTC
Got a couple subraces in mind after reading more about otters on Wikipedia. These are for Michael Ralston Galvis' otterling race that I shared the other day on Facebook. These will be included in the first update, which so far consists of these, the battle augur (mega man/blue mage) class, and four other races (xendauni, seekers, nephilim, and god-blooded).

--Ferret--: Ferrets are the bardic cousins of otterlings. They enjoy dancing and games of chance to swimming. Ferrets do not gain hold breath, slippery hide, or swim. Instead, once per day, when a ferret makes a Reflex saving throw, it can roll twice and take the better result. It must decide to use this ability before attempting the saving throw. The ferret also gains a +4 racial bonus on Stealth checks and has a normal movement speed of 30 feet.

--Fisher Cat--: Fisher cat otterlings live away from rivers, preferring the forest. They are expert climbers, strong and fierce. They gain +2 Str instead of +2 Dex, climb speed 20 feet and...See more
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Product Information
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Pages
107
File Size:
64.32 MB
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File Last Updated:
September 20, 2017
This title was added to our catalog on August 22, 2017.