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The A Series [BUNDLE]

The A Series [BUNDLE]

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This special bundle product contains the following titles.

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Castles & Crusades A0 The Rising Knight
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Adventure Type: Overland, Several Dungeons Level: 1-2 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle Keeper and players with the basic rules and their applications while undertaking an exciting adventure. The adventure is also designed for modularity and expansion. Many of the encounters, monsters, settings and non-player characters can be removed from the context of this adventure and placed within those of your own making. We here at Troll Lord Games encourage all gamers to do so as this is th...

Castles & Crusades A1 Assault on Blacktooth Ridge
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Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew

The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There they sek fame and fortune. But it is an altogether dangerous place, tainted with the evil of the Horned God, there in hidden caves and darkened temples some linger stioll who call him their master.  Of late these creatures have issued forth to plague the few people who call the ridge home, the toen of Botkinburg most of all.

Now, raids and plundering confound the settlements nea...

Castles & Crusades A10 The Last Respite
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Upon the backs of vultures adventure flies

Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow.

Over a morass of pools and mired swamps the Vessel of Souls fled, carried upon the wings of a black-hearted vulture. To look upon the Vessel is to know desire; to hold the Vessel overlong in ones grasp, invites madness. Desired by wizards, sorcerers, the men of gods and princes the Vessel is worth untold riches. But more, the Vessel serves the Undying Lord of Aufstrag; without it he is bereft of power.

The Vessel of Souls has ...

Castles & Crusades A11 The Wasting Way
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Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of Aufstrag ordered a road constructed; it stretched for 3 score miles over the swamps before it came to the Withing Uplands.So great was the menace that the Lords of Aufstrag long ago built a causeway, 75 miles in length, spanning the northern acres of the Pools and giving t...

Castles & Crusades A12 The Paladin's Lament
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Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps piled upon heaps of dungeons, tunnels, halls, vaulted chambers of chain-bound madness, all steeped in the putrid morass of law and evil. But before taking the gates one must pass a wilderness of dangers. The Outer Gate marks the end of the Causeway. It stands as a breach in a dike built to hold the surrounding swamps at bay, but one that now holds them penned into a fetid lake of stinking water and filth that lap...

Castles & Crusades A2 Slag Heap
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The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary Slag Heap - an ancient complex of unknown origin and terrifying reputation for years ago the Heap served the orned God's minions as a bastion against the fey of the Barren Wood. But now all the forest is hostile to outsiders, whether good or ill.

The men of the Barren Wood are fierce, independent, and distrustful of outsiders. Facing them is a daunting task in the best of times and no...

Castles & Crusades A3: Wicked Cauldron
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Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these dangerous environs, Unklar's folk have fled, making hiden holes in dark places. So it is with the small and the powerful.

The most famous of the ruins is the Old Ziggurat. Built by the Aenochians, its many levels served the priests of that ancient empire some 1300 years ago. The Old Ziggurat lay empty for many years, but that has, so the tales relate, changed. The Bard Erikendous ...

Castles & Crusades A4 Usurpers of the Fell Axe
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The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron Dietbold. Called to seek out the source of Dietbold's wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. More foulness is afoot in Ludensheim than in all the towns of the Hruesen combined and many a desperate battle will be fought before justice is served. From the makers of the Castles & ...

Castles & Crusades A5 The Shattered Horn
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Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s Umbrian master and it is fast becoming a stronghold once more, and a place of terror for the lands south of the Blacktooth Ridge.

From the makers of the Castles & Crusades roleplaying game comes the fifth adventure for your champions discover the intentions of a cabal of wicked priests.

A1 Assault on Blacktooth Ridge

A2 Slag Heap

A3 Wicked Cauldron

...

Castles & Crusades A6 Banishment & Blight
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Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this land and end his reign before his powers reach well beyond the mountain. The weathered mountainside presents great challenges as blasts of ice and cold pummel the weak and giants lob rocks and icy boulders at interlopers. This is little compared to the dangers awaiting those who dare cross the threshold into the Frozen Keep. Its frozen halls and icy heights hold elemental powers which care...

Castles & Crusades A7 Beneath the Despairing Stone
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Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it in a dungeon beneath the stones of despair; there it dwelt in a great temple, upon the edge of the dark lord's vision. Guardians he set there and they watched ever after, waiting in the timelessness of that place. But that was long ago. Unklar himself now lays in the Void and the dungeon, like so many of his creations, lies in ruins. The desolation of the temple leaves little to chance and its ma...

Castles & Crusades A8 Forsaken Mountain
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Adventure Type: Plane Travel, Dreaming Sea, Some Overland Level: 8-10 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew

Leave the world behind, cross the ever turulant Dreaming Sea in seek of the legendary Forsaken Mountain, for here, upon the ruins of time lies the vessel of souls! A high level adventure module for Castles & Crusades!

For the first time in many long years a cold wind blows from Aufstrag. The Ahargon Den, The Great Maw, the gates of Aufstrag, has opened and a host issued forth. Lord Coburg the Undying, Master of Aufstrag, self-appointed heir to Unklar Dark Heart has sent forth his servants. Rumor spreads across the land, far and wide, that they seek the Vessel of Souls. But all know the legend of the vessel of souls, stolen...

Castles & Crusades A9 The Helm of Night
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Adventure, 24 pages, PDF, ISBN 978-1-931275-89-7

Adventure Type: Dungeon Level: 9-11 Party: 3-5 characters Setting: Aihrde, Portable or Home-brew The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising from the fog and waters. Adventure’s road brings those stout of heart to the Tower’s iron bound gate. Whether brought here by the trail of the Vessel of Souls or by pure happenstance, the Tower, perched upon the edge of no-where, beckons, promising wealth and glory. But this is no abandoned dungeon. Fire-light spills from the windows that adorn its stark stones, and noise from...

Total value: $90.87 Special bundle price: $72.70 Savings of: $18.17 (20%)

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TLGAS
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Original electronic
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This title was added to our catalog on August 24, 2017.