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Rusted Veins (V5 Alpha Playtest)
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Rusted Veins (V5 Alpha Playtest)

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This is the Vampire The Masquerade 5th Edition Alpha playtest kit. There are two versions, one for players that contains just the rules and pregenerated characters, and one for Storytellers, that contains rules, characters, NPCs, and the "Rusted Veins" playtest scenario. 

What Is An Alpha Slice? 

An "Alpha slice" is a proof-of-concept document that covers the most basic foundations of the rules. It is isn't a complete game: it's a limted snapshot of the game's current development state, and it includes ideas that are still conceptual, still in development, and that can change. 

How can you help us? 

It's our goal to honor the history and fans of this groundbreaking game, and also to expand its audience, giving new players a chance to experience and fall in love with Vampire The Masquerade. 

Start by reading the Alpha slice, but what we most need is for you to play these rules in an actual live tabletop situations, and then describe your experience to us. You'll find some important changes from previous editions (like the Hunger rules), and we want to know what you think and feel about how they play.

 
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Reviews (0)
Discussions (3)
Customer avatar
Megan G October 03, 2017 11:17 pm UTC
PURCHASER
This... is one of the worst games I've had the misfortune of trying to read, and all because of one, ridiculous, game-breaking, tone-breaking mechanic. Hunger Dice. You have a chance on EVERY skill check to flip out and kill people, and I only wish I was kidding. It's like someone read Vampire: the Requiem and decided the problem with the Predator's Instinct (Might be misremembering the name) rules were that they didn't go far enough or cover enough. Other highlights include a truly surreal intro from the perspective of people familiar with V:tM, and switching Willpower rolls to be based on current *pool*, not permanent Willpower, because you need to punish people for using Willpower, ever.
Customer avatar
September 21, 2017 9:02 am UTC
PURCHASER
Reading through it now... like the fact that it seems to contain some pretty solid 'crunch.' I've been really underwhelmed with all the systems abandoning character details and development in favor of 'story-driven' mechanics and nebulous rulesets - feels like looking at half a game, or a setting splatbook.
This seems to have well-defined mechanics, and they seem to be applied in all the right places. Just because your human daddy taught you to drive a stick-shift VW, for instance, doesn't mean that you can handle a 16-speed Kenworth with a loaded trailer. Knowing how to shoot a .22 LR and plink at aluminum cans doesn't mean you can shoulder an M249 and manage good 5-round bursts at the hunters trailing you. Convincing your girlfriend it isn't that bad she burned dinner is nowhere near the same level of empathy required to convince a dying mortal that everything really is going to be OK.

Looking forward to seeing how the ruleset develops!
Customer avatar
Christopher L September 20, 2017 1:05 am UTC
PURCHASER
I'm a little disappointed you're going back to nine attributes. The first pass was excellent in its efficiency. Three attributes, specialization in each. It allowed you to focus on what's important - are you a fast vampire? Strong? Attractive? It let you keep an eye on that, rather than a whole bunch of different attributes. And I really think having skills be binary - you have it or you don't, would have worked well with that.

This feels a lot like sliding back to the earlier editions, where you micro-managed all your attributes and your skills - and it takes away from the central concept: being a vampire. I think for this kind of game, efficiency was key - a sleek character sheet, removing everything that would distract from what is the central core - you are a vampire. Do you need to know you have 4 dots in Medicine? Why not simply say 'you are trained in Medicine'. Do you need to raise Firearms, or would it be enough to say 'I have Firearms'.

That being said, I love the...See more
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Product Information
Pages
180
File Size:
9.78 MB
Format
Original electronic
Scanned image
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File Last Updated:
September 19, 2017
This title was added to our catalog on September 19, 2017.