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Orange Hack

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These rules assume a basic familiarity with traditional RPGs. There is a GM, each player plays a single character, roll dice to attempt actions, etc. A debt of gratitude is owed to the granddaddy of all RPGs, as well as its various rules-light hacks, most especially Black Hack and Microlite20.

Orange Hack:

- Uses a 3-stat system (STR, DEX, INT)

- Contains 6 classes with their own abilities and spell lists (where applicable)

- Uses d20 plus bonus against AC for combat

- Uses roll under stat for skill checks

- Uses the advantage/disadvantage system

- Manges inventory using usage dice

- Has no XP tracking, all leveling is session-based

- Is simple in structure, with the rules primarily based on the items and spells themselves

- Embraces GM fiat and on-the-fly rulings

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Anne T October 20, 2017 11:45 am UTC
FYI to the author - I'm all but certain that the Advantage/Disadvantage mechanic didn't make it into the new OGL for 5E. Therefore you wouldn't be able to use it here - or if you did, you'd have to rename it something else, at the very least.
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Josiah F October 20, 2017 12:39 pm UTC
PUBLISHER
Thanks for your interest and input! I certainly don't want to step on anyone's copyright toes.

However, Advantage and Disadvantage are also used in Black Hack and the mechanic and terms also predate D&D 5E, so I'm not overly concerned about that aspect.
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Customer avatar
Anne T October 20, 2017 1:06 pm UTC
I apologize, I was wrong. I had been reading over material from a 5E release that predated the full 5E OGL, where they'd gone with "tactical advantage/tactical disadvantage" and explained why. I went back and re-read the new SRD/OGL, just to make sure they weren't confining the use of "advantage/disadvantage" to 5E-specific material, and looks like you are safe.

As to your product itself, I'm tempted to pick it up after reading the previews. I play and sometimes run in Adventurers League, the official 5E organized play program, but want something simpler when running for my kids. I started each of my boys at 7 (oldest now 11), as I myself played my first game (I6 Ravenloft!) at 10, and I couldn't wait any longer ;) But both appear to have aspirations of DMing, and when my younger son is picking his adversary out of my minis box, I know I have to be running even more on the fly than normal! Only thing holding me back in your description is rolling under for skill checks; I also...See more
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Customer avatar
Josiah F October 20, 2017 2:55 pm UTC
PUBLISHER
Funny you should say that, as one of my initial goals here was to remove the roll-under aspect as it seems so non-intuitive.

For combat, it's basically "roll d20 and add your level" against AC of your target (with ranged getting an additional to hit bonus and melee getting a damage bonus based on DEX and STR respectively).

So it would be very possible to tweak this and assign a "target value" to a skill check and simply do the same thing. However, the simplicity of skill checks being "identify the stat used, roll under your stat, possibly with advantage/disadvantage" ended up winning out.
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19
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NTS009
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File Last Updated:
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This title was added to our catalog on October 19, 2017.
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