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Kidnap the Archpriest
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Kidnap the Archpriest

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The Archpriest, leader of the Church, has defied a summons to the Immortal Capital. You have been chosen to retrieve the recalcitrant pontiff.

Kidnap the Archpriest is designed to be an implicit tutorial for diplomacy, stealth, theft, bluffing, and cunning. It is a system-less, setting-less heist module featuring:

  • a city (with a map)
  • a fortress (with interior and exterior maps)
  • two hectic days and nights
  • a guide to designing your own heists.
  • glorious black and white art by Luka Rejec
  • scheming cardinals, frantic servants, and secret plots

By the author of the CoinsandScrolls blog and Tomb of the Serpent Kings.

 Customers Who Bought this Title also Purchased
Reviews (6)
Discussions (6)
Customer avatar
Brett M November 04, 2018 9:08 pm UTC
Soooo awesome. Just bought the PDF. This has been one of the products I've really been looking forward to picking up.

Quick question: With Tomb of the Serpent Kings serving as a great example dungeon, and with Kidnap the Archpriest serving as an awesome example city adventure, are there any plans for making a wilderness adventure of the same caliber? It'd be so cool to have all 3 major bases covered.
Customer avatar
Anna K October 06, 2018 2:56 pm UTC
Page 45 refers to "the Twist table", but i can't seem to find this table anywhere in the PDF - am I missing something?
Customer avatar
Skerples (CoinsandScrolls) . October 07, 2018 4:02 am UTC
Hi Anna, it looks like that table got rolled into the Archpriest Vice Table on pg. 22 at some point. Sorry about that.

I suppose the twist is that there's no table. Truly, a revelation worthy of M. Night Shyamalan.
Customer avatar
Ivan S August 01, 2018 12:58 am UTC
Maybe it's just me, but I bought the PDF and it's missing some of the pages and images. Specifically, things like the NPC schedule page and the time tracker page.
Customer avatar
Skerples (CoinsandScrolls) . August 01, 2018 1:08 am UTC
Hi Ivan, that's odd. I've checked the file and everything seems to be in place. The NPC schedule pages should be on PDF pp.18-20. The time tracker page should be PDF pg. 51. Is it possible that you're using an older PDF viewer?
Customer avatar
Christopher B August 15, 2018 8:35 am UTC
I think it is something with the PDF images and tables--they don't show up in Preview on Mac, but they do show up in Adobe (but if someone stores their PDFs in iBooks they are forced to open them in Preview). Did you flatten the PDF?
Customer avatar
Ivan S August 29, 2018 1:39 pm UTC
Right, I was using Preview (and I tried a couple other ones as well) but it did show up using Adobe. What does "flatten" the PDF do, and how do I do that?
Customer avatar
Robert M November 18, 2018 9:32 am UTC
I've had the same problem, Ivan, when viewing this pdf on a Mac using Preview. Pages 18-20, the top half of page 30, the lower left of pages 34,38 and all of pages 42, 46-47, 49 are missing. Unclear if any info from the bottom of page 41 is missing.

If I open the file in Chrome, it's possible to see the missing art.
Customer avatar
Eric M July 21, 2018 4:28 am UTC
I'm sure I just can't find it but does it say how long this usually takes to run? One-shot? I'm looking for one shots to play at a reunion and this seemed really interesting to have as a choice.
Customer avatar
Skerples (CoinsandScrolls) . July 21, 2018 7:47 am UTC
Playtests varied between 4 and 8 hrs. You can definitely play this module as a one-shot, but I'd make sure you have pre-generated characters. I'd also encourage choosing rumours and vital NPCs ahead of time to ensure the players don't spend too much time planning and scheming before acting.
Customer avatar
Eric M July 21, 2018 3:19 pm UTC
I really appreciate the prompt response. I'll be picking the softcover up and giving it a shot, thanks!
Customer avatar
Edward J July 13, 2018 8:42 am UTC
I came here after watching QuestingBeast's YouTube review of this product.
The parallel timelines of the different characters reminded me of Zelda Majora's Mask on the N64, where going back to the start of a 3 day time loop is the mechanic in which the game is based upon. Also; I found the heist mechanic to be novel, and something I wanted to explore for integration into my own campaign.

I share the quibble about the pages of text that are primarily tables being very fuzzy and hard to read (I've got poor eyesight). I hope you'll be able to reset those pages as better quality at some time in the future. It does limit the utility of some of the sections for me.

I like that the resource of Time is stressed. In "old school" games, time was considered so much more important. As a DM in AD&D for many years, I would count time that torches burnt for, how much food characters had on them, and how many arrows had been expended.

My currently preferred system is...See more
Customer avatar
Michael B March 06, 2018 6:01 pm UTC
Bryce Lynch's review:
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File Last Updated:
February 03, 2018
This title was added to our catalog on February 07, 2018.