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GURPS Classic: Psionics

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Mind Over Matter

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It includes a complete world background – and the GM can use it as a resource for campaigns in any background.

In Psionics you'll find:

  • Unified Rules – the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
  • Psionic Abilities – including Mindswitch, Combat Teleport, psychic vampirism, and cyberpsi.
  • More Rules – featuring gestalts, group minds, latent psis, ghosts, psionic combat, and poltergeists.
  • Psionic Technology – two chapters of psionic equipment, including psychotronic weaponry, dreamscanners, and psionic computers – even psionic starship drives!
  • Campaign Advice – on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background – in which powerful psis struggle with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .

(This is a digital reprint of a GURPS Third Edition product.)

 
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Product Information
Author(s)
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Pages
131
Publisher Stock #
SJG30-6040
File Size:
7.59 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
February 09, 2018
This title was added to our catalog on February 21, 2018.
Publisher Info
Steve Jackson Games
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