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The Hum

The Hum

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The Hum (from Wikipedia): The Hum is a phenomenon, or collection of phenomena, involving widespread reports of a persistent and invasive low-frequency humming, rumbling, or droning noise not audible to all people.

The Grand Bavarian Hotel was once frequented by Gilded Age luminaries like Theodore Roosevelt, Harry Houdini, and even Nikola Tesla. Now, after decades of neglect, it’s enjoying a renaissance as popular tourist attraction: The most haunted hotel in America. Stay for a night or a weekend, or enjoy a 1920s-themed masquerade ball. Take the tour of the most haunted floors, or see the “Amazing Tesla Science Engine.”

Except that the Tesla engine has been stolen. And stories of the hauntings now seem to be more frequent—and credible. The Estate wants to know if all this is related to the low-frequency hum some people claim to have heard as far away as Denver itself—a hum that has allegedly led to a string of gruesome suicides.

The Hum is an adventure for The Strange suitable for beginning or experienced players.

Note: The total page count of 36 pages includes the 18-page adventure, plus 6 double-sided pre-generated characters with accompanying recursion sheets.

 
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Discussions (1)
Customer avatar
John T February 25, 2018 4:20 pm UTC
Couple questions as this looks interesting to me...

1. I do not own the Strange. Is this super tied to the setting or could I get out the important bits and use it in a different system?
2. It is not clear to me in the description. Is this set in modern times? If not could it be adapted to a game set in the modern times?
Customer avatar
Christoph G March 02, 2018 8:12 pm UTC
Caveat: i have not read this module.

That said:
1) Generally speaking you can use The Strange setting stuff with any system that can switch genres. So depending on system mastery, this could be done with gurps, Savage Worlds or Fate for example.
However the Cypher System (the generic system that's the engine behind Numenera and The Strange) very easily supports a specific thing in The Strange setting: characters that switch worlds (that's called "translating" in The Strange) adapt to the new world they switch to. So a modern day FBI agent switching to a fantasy world could become a knight or a ranger for example - however due to the system, it's still 2/3rd the same character, it's just the 'flavor' that becomes genre specific, and the powers and abilities tied to that.
2) The 'core' world in The Strange is modern day earth; however it is part of the game to switch to other realities, which may be high fantasy, hard scifi, apocalyptic ancient egypt, sherlock holmes london,...See more
Customer avatar
John T March 02, 2018 8:48 pm UTC
Thanks for the details! Really helps me to decide if I want to purchase the product. :)
Customer avatar
Chris W March 03, 2018 1:36 am UTC
As a day-1 backer of The Strange I do not regret it at all. The system speaks to me on so many ADHD multi-genre levels. lol
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Product Information
Author(s)
Rule System(s)
Pages
35
Publisher Stock #
MCG145P
File Size:
2.82 MB
Format
Original electronic
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File Last Updated:
February 21, 2018
This title was added to our catalog on February 21, 2018.