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Skirmisher Publishing Gold Best Seller [BUNDLE]

Skirmisher Publishing Gold Best Seller [BUNDLE]

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This special 63% off bundle contains all 21 of Skirmisher Publishing's Gold Best Sellers! They include 16 universal resources, eight from our popular "Oddities" series, seven from the City Builder series, and one from the Swords of Kos Fantasy Campaign Setting; the self-standing Cthulhu Live LARP; our "Aigyptos," "Experts," and "Creatures of the Wastelands: Mutational Evolution" sourcebooks; and our Game Retailer Guide.

100 Oddities for a Found Car
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 $0.37
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 PDF
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.  This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this pub...

100 Oddities for a Graveyard
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 $0.37
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 Watermarked PDF
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out.  Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They ...

100 Oddities for a Thieves' Guild
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 $0.37
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 PDF
Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode).  Oddities are the details that can transform a 10’x10’ room into a memorable encounter and can be mundane or magical, trivial, obtuse, unusual, unsettling, and even horrifying. You provide the big items like critters, adversaries, mustachioed villains, history, treasure, and context, and we give you embellishments that can enhance any encounter — or hijack it for a hard left turn or even an about face....

100 Oddities for a Treasure Hoard
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 $0.74
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 PDF
Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way.  Have you ever needed to stock a treasure hoard? If you are the storyteller for a game, the answer to that question is undoubtedly a resounding yes! At the end of a long and perilous quest, the heroes (and their players) usually look forward to some tangible material reward for their efforts. But it can be difficult to get beyond randomized coinage and a handful of gems, especially if you are ...

100 Oddities for a Wasteland
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 $0.37
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 PDF
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-apocalypt...

100 Oddities for a Wizard's Library
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 $0.37
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 PDF
Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!  Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned building is not an oddity, but the same dead rat with its eyes sewn shut is. Oddities make you think about why they exist, how they ended up there, even what the hell they are, questions that are key to an engaging and invigorating roleplaying experience.  Oddities are intended to aid GM creativity and turn possibly bland areas or gaming episodes into something more. The goal of this...

100 Oddities for a Wizard's Tower
Regular price: $1.99
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 $0.74
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 PDF
Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and storyteller alike, adding interest to an encounter, or even making one out of nothing.  Volumes in thi...

100 Oddities for an Enchanted Forest
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 $0.74
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 PDF
Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories.  Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield, or the like. Making their way through the forest that lies between their point of origin and destination can be a simple matter of a couple of nights camping out and an encounter with a wandering monster ... or it could be so much more.  Oddities are intended to aid storyteller creativity, turning possibl...

Aigyptos: A Gazetteer for 5th Edition
Regular price: $5.99
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 $2.22
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 PDF
Welcome to Aigyptos! This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country with an eye to using it for ongoing adventures.  This detailed 5th Edition book includes: * An overview of a fantasy version of ancient Egypt;  * A set of custom encounter tables for Aigyptos;  * 5th Edition game system material that includes stats for all new men, monsters, and environmental hazards that appear on the encounter&n...

City Builder Volume 2: Craftsman Places
Regular price: $1.99
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 $0.74
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 PDF
City Builder Volume 2: Craftsman Places is the second in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to detailed descriptions of Armories, Arsenals, Blacksmithies, Clothiers, and Jewelers; and One or more Adventure Hooks tying in with each described sort of place. This download includes both low-resolution ...

City Builder Volume 3: Entertainment Places
Regular price: $1.99
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 $0.74
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 PDF
City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Carnivals, Menageries, Museums, Parks, and Theaters; and One or more Adventure Hooks tying in with each described sort of place. This download includes both low-resolution screen-frien...

City Builder Volume 4: Professional Places
Regular price: $1.99
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 $0.74
Format:
 Watermarked PDF
City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Contents of this book include: An Introduction that describes the scope of the series and how to use the material in this volume; Individual sections devoted to descriptions of Guildhouses, Hospitals, Mages’ Lodges, and Training Halls; One or more Adventure Hooks tying in with each described sort of place; and An appendix on Guilds that describes such institution...

City Builder Volume 5: Tradesman Places
Regular price: $1.99
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 $0.74
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 PDF
City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Apothecaries, Breweries, Livery Stables, Mills, and Slave Pens; and One to three Adventure Hooks tying in with each described sort of place. This download includes low-reso...

Communities (City Builder Volume 1)
Regular price: $3.99
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 $1.48
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 PDF
City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Contents of this book include: An Introduction that describes the scope of the series and the contents of the upcoming volumes; A section on the Characteristics of Communities that examines small communities, towns, cities, and special-purpose communities like military bases and plantations, along with regional and racial influences on the development of communities; A sec...

Creatures of the Wastelands: Mutational Evolution
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 $2.21
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 PDF
Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s. This book includes: * A Foreword by Mutant Future role-playing game creator Daniel Proctor. * Four different sample families of mutants - including the House Sparrows, Stinging Nettles, Feather Shrubs, and Giant Yellowjackets -  that trace their mutational evolution through as many as seven differen...

Cthulhu Live 3rd Edition (LARP)
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 $3.71
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 PDF
This book is a completely revised, expanded, and updated version of the acclaimed live-action roleplaying (LARP) game based on the horror tales of H.P. Lovecraft.  This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates more than 12 years of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained game include: All-new rules for skills, combat, Sanity, Magic, and Psychic powers. Extensive information on organizing events, stagecraft and special effects. Guidelines on role-playing Outsiders tainted by the touch of the Mythos. New and improved photographs, graphics, and other images, including works by renowned Cthulhu Mythos artist Richard Alan Poppe. A screen-fri...

Experts v.3.5
Regular price: $9.99
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 $3.71
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 PDF
Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes: * More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * The Specialist, a new basic character class that players can use to create versatile “adventuring Experts” of any sort. * Guild Master, Militia Leader, and Spellcrafter prestige classes, the latter of which can allow Experts, Specialists, and other characters to gain specialized magical abilities that they can use to enhance their mundane abilities. * More than 100 skills, incl...

Game Retailer Guide
Regular price: $14.99
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 $5.56
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 PDF
Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising * Operations * Financials * Advanced Lessons * Growth  If you want to make your living in a field you can enjoy every day, the Game Retailer Guide is the ideal resource and its topics start from the thought, “I’d like to sell games for a living.”...

Governmental Places (City Builder Volume 10)
Regular price: $1.99
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 $0.74
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 PDF
City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. City Builder Volume 10: Governmental Places examines venues associated with and controlled by the ruling powers of a community or state. Characters might decide to visit such places for any number of reasons, but might also find themselves summoned or unwillingly taken to some of them. Contents of this book i...

Kos City (Swords of Kos Fantasy Campaign Setting)
Regular price: $6.99
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 $2.59
Format:
 PDF
Welcome to the world of Kos and to Kos City, the first volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! This book contains descriptions of 50 different specific places that can be used either individually or in conjunction with one another, and within the context of the city of Kos as presented here or as part of any other community a storyteller might have established within their own campaign setting. It also includes a fully-keyed map of the city of Kos, both in the book and as a separate 11 x 17 file that can be printed out on a single sheet of paper. The Swords of Kos Fantasy Campaign Setting has deliberately been designed to be system free, not tied to any particular game setting, and to be compatible with any set of role-playing game...

Mercantile Places (City Builder Volume 6)
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 $0.74
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 PDF
City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses; and One to three Adventure Hooks tying in with each described sort of place. ...

Total value: $80.79 Special bundle price: $29.99 Savings of: $50.80 (63%)
 
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Product Information
Publisher Stock #
SKP B Gold
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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This title was added to our catalog on March 16, 2018.