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Legacy: Life Among the Ruins 2nd Edition
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Legacy: Life Among the Ruins 2nd Edition

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What Happens after the Apocalypse?

Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell?

In this roleplaying game you’ll build your own unique post-apocalyptic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.

Key features:
From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine.
• A game of histories. Write the saga of your family over generations and draw on your ancestor’s powers, even as you face the unexpected consequences of their actions.
• Endless variety. 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you’re telling.
• Hit the ground running. Start playing today with the included quickstart, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres.

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Reviews (5)
Discussions (6)
Customer avatar
Martin L May 04, 2018 10:58 am UTC
Just bought the game and I'm excited to take it to my game group! In the starting section, i noticed a reference to something called the "Homeland Sheet" but I can't find it anywhere in the core books or in the handouts. Is it just a blank paper to create a map on?
Customer avatar
James I May 05, 2018 4:48 pm UTC
Yeah, it's just the map you draw for your group. I tend to start with a blank piece of paper, though you can get good results finding a city you like the look of in and printing that out. If you want a sheet with things to bear in mind in world creation, the Titanomachy quickstart has a pretty good one:
Customer avatar
Spencer W April 10, 2018 3:07 am UTC
Is there going to be a resource listing the basic moves? Flipping through the book for them is a bit annoying
Customer avatar
Luke W April 10, 2018 3:11 am UTC
You should be able to download a second file "Legacy_2e_Handout_Sheets_Web.pdf" with the Basic Move sheets. See pages 74 to 77.
Customer avatar
Spencer W April 10, 2018 3:12 am UTC
Ah I see, the PDF doesn't have it book marked. Thank you!
Customer avatar
James I April 11, 2018 9:34 pm UTC
Aha, I'll sort that. Thanks Luke for your tireless work here!
Customer avatar
Charles M March 27, 2018 1:25 pm UTC
Sadly, I just found out about this game a few days ago! Reading the other comments I’m glad to see there will be a print run of the game. How much of the Kickstarter stretch goal material will be available in his edition/ printing?
Customer avatar
Luke W March 27, 2018 5:16 pm UTC
All the printed material, I think. Not sure about the Deluxe edition, tokens, preprinted playsheets, or dice though.
Customer avatar
James I March 28, 2018 12:34 pm UTC
All the stretch goal material will eventually be up for sale. Once we're done fulfilling backers, you'll be able to buy treaty tokens, custom dice and handout sheet packs at the Modiphius webstore.
As for books, we currently have on our slate:
- The Engine of Life and End Game, two Legacy supplements each with 5 Characters, 5 Families and 4 Wonders along with essays and rules tweaks for a more optimistic or entropic world. ETA: PDF in July, book in August.
- The Art of Legacy, a book collecting all the art shown in this book along with art notes, sketches and so on. ETA: PDF this month, Print in April.
- Five alternate settings, ranging from slight tweaks to Legacy (Generation Ship's space survival and Worldfall's colony building), a new perspective on evolution over generations (Primal Pathways taking a species from the dawn of life to the peak of civilisation) and completely new systems (Godsend's diceless myths and legends, and Rhapsody of Blood's gothic action horror). These will be...See more
Customer avatar
Andrew M March 26, 2018 9:15 pm UTC
Man, a game doesn't even last three years anymore before a total revision.
Customer avatar
Jordy W March 24, 2018 4:32 pm UTC
Any chances of a POD for this or should I just go ahead and get the PDF?
Customer avatar
Luke W March 24, 2018 6:06 pm UTC
It’s being offset printed via Modiphius, so I am not sure a POD is planned.
Customer avatar
Chris B March 24, 2018 7:34 pm UTC
Indeed the offset physical version will be in distribution this year.
Customer avatar
Hans-Henning V March 24, 2018 8:31 pm UTC
Is there any information on when? I'd rather wait a few days if I can get it in print instead, but if we are talking months I'm definitely biting into the sour apple and buy the PDF now. Sadly I had no idea about this game until 10 minutes ago or I would have definitely pledged. Setting seems promising and the player involvement through their houses seems like a fascinating idea.
Customer avatar
Luke W March 24, 2018 8:43 pm UTC
End of April. The five setting hacks are due end of May and two supplements end of July.
Customer avatar
Hans-Henning V March 25, 2018 9:10 am UTC
Thank you for the quick response.
Customer avatar
Zachary C March 22, 2018 4:57 pm UTC
What is different about this new edition from the first edition?
Customer avatar
Luke W March 22, 2018 5:15 pm UTC
The basic concept is the same but the book is entirely rewritten. Mechanics have been refined, expanded, and expansion material has been compiled. The presentation and art are entirely new and improved.
Customer avatar
Zachary C April 02, 2018 6:47 pm UTC
Thanks! I purchased the POD version of the first edition, and although the setting and player-facing moves were stellar, I was extremely disappointed with the lack of GM-facing content. Every expansion that's come out since then has looked great: more player-facing stuff to explore. However, none of the items I saw seemed to address the fundamental lack of content for the GM to organize play.

In the original Apocalypse World, there's upwards of 50 pages dedicated specifically to the GM, not to mention all the examples of moves, harm, etc, which is useful for the GM. In the 1st edition of Legacy (which is less than half as long in total), there's less than 30, and a lot of that is padded with examples and art. I understand not wanting to reinvent the wheel, but I couldn't shake the feeling that I hadn't been given a complete set of tools to run a game.

So if the material has been refined, reworked, and expanded, does that mean more attention/material has been devoted to the GM's side of...See more
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File Last Updated:
March 21, 2018
This title was added to our catalog on March 21, 2018.