The Rot at the Core of the World
Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's roots, the hatred that threatens to devour Gaia. It is the Wyrm.
The Army of the Apocalypse
You can't run a Werewolf game without involving the Wyrm's servants somehow, whether the hopeless, damned fomori that act as its catspaws or the corrupt mortals who unwillingly do its works. But how do you do that properly, making sure that the Garou's enemies are properly handled and maintained? Why, with Book of the Wyrm, Second Edition, of course. This sourcebook contains everything you need to put some meat on your antagonists' bones, to tell stories that will excite and frighten your players. If danger is your storytelling tool of choice, this is your workshop.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.