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Gun Opera
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Companion to the Big Bang series, Gun Opera is a high speed alternative damage system that can be dropped into any existing game with minimal work or difficulty. Based in real world physics, ballistics, and medicine, it provides a lightning fast and extremely simple alteration that drastically speeds up the combat system of your favorite game.

Additionally, it functions as a powerful tool for game designers by looking at not only the way guns do damage, but also the way melee weapons do damage as well, presenting them with stable numbers with which to compare the ways they cause injury. The complex and detailed presentation on how melee weapons work cobbles together data from dozens of studies into a single cohesive work.

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December 20th, 2004
This is a pretty good system, all in all, with a good basis in real-world physics. While I haven't had a chance to use it in any of my games yet, it does seem easily adaptable, even to games not given as examples in the rules (Cyberpunk, Fuzion, and D20). [...]
June 19th, 2004
Good ideas to be found here but unfortunately three things aren't. Non-firearm ranged weapons. Javelins are here, but only as melee weapons. You can't throw them. Bows aren't even mentioned. The mentioned "advanced reference card" isn't [...]
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Copper seller
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File Size:
0.78 MB
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File Last Updated:
June 17, 2004
This title was added to our catalog on June 17, 2004.