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CASTLE OLDSKULL OSR Mega-Bundle 2 [BUNDLE]

CASTLE OLDSKULL OSR Mega-Bundle 2 [BUNDLE]

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You asked, and you shall receive!  All 30 DriveThruRPG / Wonderland Imprints releases from November 2016 to April 2018 are featured here, at a great reduced price.  This special bundle product contains the following titles.



ACR1 - Advanced OSR Character Record - Fighter Class
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The best, easiest, and most flexible Old School Renaissance (OSR) character sheets you can find. Here it is, my preferred and custom-built deluxe OSR character record sheet set … direct to you from the World of Oldskull campaign.  These sheets are designed for use with both Basic and Advanced style Fantasy Role-Playing Games, as developed c. 1972-1985.  If you’re looking for significant changes and innovations introduced beyond 1985, I believe you might be looking in the wrong place. ;-) You get over 100 pages of material.  This download pack includes seven files:  [1] A 75-page book of instructions (and illustrations) for the Advanced record; [2] the blank Basic record, in editable Word format; [3] the blank Basic record, in printable PDF format; [4] ...

CASTLE OLDSKULL - 1,000 Rooms of Chaos
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"Ah, yes.  And what do we find here?  Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether:  Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull.  But here in this codex, which I now grant you, lieth only the names of the rooms, mind. What lurks in each chamber within?  You as Game Master will imagine up the descriptions, the tricks, the treasures, the traps, and the monsters lairing within each Room of Chaos on your own." So.  The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet.  And there, to their ultimate bafflement, they di...

CASTLE OLDSKULL - 1,000 Rooms of Chaos II
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"Ah, yes.  And what do we find here?  Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether:  Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull.  But here in this codex, which I now grant you, lieth only the names of the rooms, mind. What lurks in each chamber within?  You as Game Master will imagine up the descriptions, the tricks, the treasures, the traps, and the monsters lairing within each Room of Chaos on your own." So.  The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet.  And there, to their ultimate bafflemen...

CASTLE OLDSKULL - 333 Realms of Entropy
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Herein you will find 333 fleeting glimpses of the World of Oldskull … the Realms of Entropy.  What wonders will you create from these enigmatic inspirations? The realms in this book will give you enthralling and mysterious idea-shards filled with exotic locales, disturbing secrets, and haunting monster encounters which you can make your own. Each of the 333 realms is uniquely named, and includes terrain details and revelations about the most unusual and powerful monsters who dwell there. Herein you will also find hundreds of suggested random encounters by terrain type, and a unique rumor generator. The rumor generator will intrigue your players, while simultaneously providing you with new hooks which ease the creation of wilderness locales, monster lairs, adventure plots, ...

CASTLE OLDSKULL - City State Encounters
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Assassins with envenomed daggers Sworn to exact the ultimate price … Veiled ladies of the evening Beckoning you on with painted eyes … Elegant nobles seeking adventure, Beasts and thieves lurking in alleys, Reavers and monsters stalking the rooftops, Crime lords, madmen, witch hunters, gladiators, All sharing secrets in an endless labyrinth Of arena and abattoir, temple and tomb, A thousand and one nights’ exotic tales Awaiting your discovery … Does this sound like the fantasy city-state of your dreams, the gateway to all adventure?  Or would you rather tell your players, “Okay, you guys heal up in town for thirty-six days, and nothing really happ...

CASTLE OLDSKULL - Dungeon Delver Enhancer (Character Creator)
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A decades-long labor of love: The ultimate old school character book. Your game, filled to the brim with every Pulp Swords and Sorcery detail imaginable, Will never be the same. Do your player characters ever seem less like heroes, and more like cardboard cutouts?  Do your campaign’s nefarious arch-villains fail to inspire fear, or even interest?  Do you need help with your next story hook or adventure campaign, creating compelling protagonists and enemies that your players or readers will never forget?  Look no further. The DUNGEON DELVER ENHANCER is specifically designed to enrich every aspect of character design, turning stereotypes into unique and engaging personas.  You can design thousands or even mi...

CASTLE OLDSKULL - Game World Generator
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Wolf-haunted wastelands of frigid tundra, Veiling lost cities sunken and frozen into the ice … Mist-wreathed mountains teeming with orcs, Goblins, demons and dwarven underworlds … Burning battlefields, reigned over By imperious and ancient dragons … Steaming jungles, filled with headhunters And savage apes, guardians to ancient temples Filled with accursed gold … These are the realms of old school fantasy role-playing, the world of your imagination.  This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all. And you, as the Game Master, are tasked with creat...

CASTLE OLDSKULL - Monsters & Treasures Level 1
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AND SO YOU DARE to open the dungeon door, delving deeper into the upper ruins of nefarious Castle Oldskull. The door opens with a groan, puffing moldy spores into the air. Some evil creature cackles in the dark. You grip your sword, thrust your torch into the murky shadows, and … What do you find? Snarling orcs? Skulking goblins who worship the fire demon who reigns in the Abyss? Dark elves wielding mithril blades, or a coven of scaly Deep Ones? Perhaps you are more fortunate. There are wary gnomes to parley with, and halfling burglars, dwarven rune priests, and the serene and vigilant elven guardians. Or perhaps you are cursed, and therein shall arise the loathsome shrieking fungi, or a swarm of venomous centipedes … This book has all the answers you require for your ...

CASTLE OLDSKULL - Oldskull Adventure Generator
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The world’s ultimate adventure creation tool.  Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence.  Whither are you bound?   Years in the making, mega-supplement GWG2:  OLDSKULL ADVENTURE GENERATOR is the “Rosetta Stone” of the Castle Oldskull system, the one master system which binds all of the present and future supplements of the Castle Oldskull OSR gaming universe together into a massive unified imagination engine.  Harness the power of over 30,000 data elements to create dungeons, villains, quests, and more.  Your worlds of adventure will never be the same!  Using this 700+ page supplement, you can create millions of unique adventures for your pl...

CASTLE OLDSKULL - Oldskull D100 NPC Generator
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Hello all, this one is short and sweet:  It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe.  You can use this book between sessions or even at the table to improv a character during a sandbox game.  Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience level, ability scores, epithet (reputation), personality, likes and dislikes using only 8 or fewer dice rolls.  Appendices are included to assist you in the determination of carried wealth and magic items based on class, power, and wealth level.  11,200 words.  Please note that this is a compact generator; it does everything it says in this description but...

CASTLE OLDSKULL - Oldskull Dungeon Bestiary
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This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle of the underworld. Graven by the hand of Fate, Beheld by Balor's crimson eye ... This is the jeweled crown and key, Death chant of the dungeon beast. A major companion work to the well-received CLASSIC DUNGEON DESIGN GUIDE series, this epic bestiary is the great compendium of monsters, dragons, devils, and all the eldritch horrors who haunt the netherworld.  This massive tome is an ideal work for Game Masters conducting pen-and-paper Fantasy Role-Playing Games.  Now, with one huge resource, you can populate your entire mega-dungeon in record time with 79 different random encounter tables, 5,000 different classic encounters! THE OLDSKULL DUNGEON B...

CASTLE OLDSKULL - Oldskull Dungeon Generator
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Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3.  The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use this book to design any number of dungeons, and if your group is patient you can even use it during play. You will also find some experimental solitaire rules here, if you like to practice the dungeon crawling yourself! This book’s systems interlock with the Classic Dungeon Design Guide series (CDDG1-3) as well as the Book of Dungeon Traps (BDT1) if you want to add more detail to any...

CASTLE OLDSKULL - Oldskull Monster Generator
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The OLDSKULL MONSTER GENERATOR is the ultimate random monster creation tool, created specifically for both the Fifth and First Editions (5E, 1E) of the world’s first and foremost Fantasy Role-Playing Game (FRPG).  Rules and guidelines are provided for both editions. This colossal page compendium contains the largest, most comprehensive, and most ambitious monster creation system ever devised.  If you feel that your game might be suffering from a lack of variety in monsters and encounters; if you want straightforward help and guidance in refining your own monster concepts; or, if you just want to inject some old school Gygax-inspired, Arnesonian, and Lovecraftian atmosphere into your modern FRPG, then this is the perfect resource for you.  Tap into the chaos, ...

CASTLE OLDSKULL - Oldskull Treasure Trove
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The most ambitious old school treasure system, at your fingertips ... Are you weary of plopping down unimaginative treasures that read “1,000 gold pieces” or something similar?  More detail would be great, but how do you get there?  Do you have enough game and historical information to provide your players with intricate details on acid types, unholy symbols, perfume types, and realistic spices?  Can you provide enough variety to fuel an entire campaign replete with hundreds or thousands of different treasure hoards? The challenge is a daunting one.  How can you keep your players intrigued and exploring the endless intricacies of your world if every lair they visit is a predictable slot machine with only four vending bins for coins, gems, jewelry, and m...

CASTLE OLDSKULL - Sword & Sorcery Book I
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After decades of development, Kent David Kelly and Wonderland Imprints are proud to offer you the CASTLE OLDSKULL fantasy role-playing game system.  This first rules volume, OLDSKULL SWORD & SORCERY I:  BASIC PLAYER CHARACTERS features all the rules new players and Game Masters require to orient themselves in the fantasy world.  Here you will find rules, guidelines, and advice for creating newly-emboldened Player Characters in search of adventure in the unknown.  The Castle Oldskull Sword & Sorcery Adventure Game is designed in modular fashion, allowing you to progress and expand your realms with bold new challenges, wrought in a world of limitless imagination.  Additional volumes in this series detail character empowerment, level progression, dungeon adve...

CASTLE OLDSKULL - The Book of Dungeon Traps
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Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief’s demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way?  Are your players weary of arbitrary deathtraps?  Have you ever searched in vain for a system which codifies spells into magical traps?  Are you bored with the “famous four” — pits, gas, arrows and poisoned needles &m...

CASTLE OLDSKULL - The Classic Dungeon Design Guide
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Deep dwarven cities of the underworld, Infested by conquering orcs, Enslaved by demons of skull and pyre ... Black labyrinths of mad demigods, Proving grounds for daring adventurers And graveyards for greedy fools ... Twisting passages, all alike, Where lurking trolls and shadow beasts Guard the deepest riddles of the nether ... If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you.  This Game Master’s guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if y...

CASTLE OLDSKULL - The Classic Dungeon Design Guide II
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The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players?  Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations, and torture chambers?  Then this is the book for you. This massive tome is the direct sequel to Wonderland Imprints’ Gold Medal Best Seller, CDDG1:  THE CLASSIC DUNGEON DESIGN GUIDE.  Where Book 1 was a basic inspirational tome filled with thousands of ideas, Book II:  Dungeon Mastery Design Tables is an advanced nuts-and-bolts guide that provides you with hundreds of pages of tables wh...

CASTLE OLDSKULL - The Classic Dungeon Design Guide III
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Enchanted fountains shadowed by gargoyle sentries, Tricksy nymphs cavorting in crystal pools, Unholy altars, sacred shrines, Undiscovered treasure vaults, Thousands upon thousands of wondrous rooms Filled with treasure, tricks, magic and eldritch horror, All awaiting your heroes’ intrepid discovery … What greater mysteries await far below, For only the most dauntless magi And fearless warlords to ever find?   Continuing the proud tradition of the CLASSIC DUNGEON DESIGN GUIDE series, Book 3:  The Labyrinth Lexicon provides you with a nearly endless array of dungeon room types which you can use to build any size, plan and theme of dungeon you desire.  This is the largest and most ext...

CASTLE OLDSKULL - The Oldskull Deck of Strangest Things
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For all levels, all classes, all who dare. Shake your old school campaign to its foundations with the ultimate magic item …   THE OLDSKULL DECK OF STRANGEST THINGS is a deluxe supplement detailing the hundreds of effects created by a Tarot-inspired minor artifact.  Profusely illustrated throughout with beautiful card motifs, and with printable color card sheets in the back.  100+ pages.   The purposes of this supplement, fully detailing the deck for use in your campaign, are as follows: [1] To make a new tarot deck magic item for old school FRPGs, which surpasses the complexity and quality of all others, while retaining the original Gygaxian spirit of the earliest masterpiece. [2] To clarify generally vague abilities and...

CASTLE OLDSKULL - The Oldskull Necronomicon I
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That is not dead which can eternal lie, And with strange aeons, even Death may die. (Al Azif, Necronomicon, Scroll 50, fin.)   THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever known: THE NECRONOMICON. This book is a treasure trove for any Game Master who wants to embrace the old school of Fantasy Role-Playing Games. Herein lie the terrible secrets of Great Cthulhu and his cult, of the sunken city of R’lyeh, of Alhazred’s necromantic incantations, of the Nameless City, of Nyarlathotep, and the horrible cannibalistic Ghuls who stalk the storm-wrought wastelands of Yemen an...

CASTLE OLDSKULL - The Pegana Mythos
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Maidens weaving a spell of clouds Over a ruined city of the spice Sunken beneath the venom sea, Blood-painted cultists Chanting beneath the storm moon, Sacrificing innocents to Mung In the name of immortality …   The world of a thousand wonders which inspired H. P. Lovecraft’s Dreamlands, and the Cthulhu Mythos Comes to vivid life once more In this Swords and Sorcery supplement For any Fantasy Role-Playing Game.   From the peerless works of Lord Dunsany, from my surreptitious campaign notes they come at last:  the secret Gods, Monsters, and Heroes who inspired the very foundation of the World of Castle Oldskull. How was the world created?  Who...

FROM THE FIRE - A Post-Apocalyptic Survival Epic
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The end of the world. The beginning of destiny. * A proven Amazon Best Seller (#1 in Action & Adventure Fiction, 2012; #1 in Post-Apocalyptic Fiction, 2014; #3 in Dystopian Fiction, 2014; 5-Star UK Best Seler, 2017) * Over 80 5-Star Reviews for the Saga and Episode Novellas * The Entire Acclaimed Series: Episodes I, II, III, IV, V and VI in a Single Volume ON APRIL 4th, 2014, 6 billion and 783 million people died in the blinding white fireballs of the Pan-Global Nuclear Holocaust. Sophie Saint-Germain, wife and scientist and mother of one, was not among them. She lived for a time, and so her words endure. The reclamation of her terrifying story is a miracle in itself. Uncovered during the Shoshone Geyser Basin archaeological excavations of 2316, Sop...

HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises
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Lake Geneva, 1972.  Gygax.  Arneson.  Come experience the Golden Age ... THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design.  Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced.  Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Ga...

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep
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THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design.  Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced.  Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination.   HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know a...

HAWK & MOOR - Book 3 - Lands and Worlds Afar
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THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design.  Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced.  Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today....

HAWK & MOOR - Book 4 - Of Demons and Fallen Idols
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THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design.  Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced.  Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today....

HAWK & MOOR - Book 5 - Age of Glory
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THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design.  Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced.  Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today....

HAWK & MOOR - The Steam Tunnel Incident
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THE MORE SINISTER urban legends concerning the Steam Tunnel Incident run as follows: A young genius, seduced and deluded by a mind-controlling fantasy game, abandoned his Satanic gaming cult because he feared for his life.  He then delved into the netherworld, a labyrinthine “dungeon” of steam tunnels running for miles beneath a sprawling university.  There, under the influence of drugs, occult talismans, evil magic or mere insanity, he mistook fantasy for reality and tried to slay his invoked dragons, demons and devils in real life.  Finally, he became hopelessly lost in the tunnels. Facing a slow and horrible demise in the endless dark, he committed suicide.  Or, he was murdered by a conspiracy of Lucifer-worshipping gamer-cultists who silenced him to...

LORDS OF OLDSKULL - Book I - Krampus
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As cav’lier golems march and wheel, In tiny danse of death and holm And arc their blades of mint and bone To tinkling chaunt of glockenspiel;   And from the shadow’s watching wall? Krampus sighing, claimeth all. See his sorrowed eyes abright, Bells a-tinkling in the night;   Sixty-six the bells they are, Shiv’ring silver-bright I see: Bell woven to brimstone, beard, and mane, Regardless of thy slumber feign’d.   From the wintery shadows He comes, and when he sings, none dare keep their most forbidden secrets from his clutches …   Are you looking for something a little different to spice up your old sch...

Total value: $114.31 Special bundle price: $27.72 Savings of: $86.59 (76%)
 
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Product Information
Author(s)
Pages
9000
Publisher Stock #
WI-COM2
Format
Original electronic
Scanned image
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This title was added to our catalog on April 27, 2018.