Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive’s future, arming themselves for their daunting task with powerful magical spells and treasures.
Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. Shards are a series of unrelated adventures and encounters for the Earthdawn game, intended as an inexpensive resource for Earthdawn gamemasters.
Pale River is designed for three to five Journeymen adepts of any Discipline. In this adventure, the search for the culprits behind a rash of thefts in Throal’s Grand Bazaar leads to an isolated village of subterranean t’skrang on the shore of a river that has mysteriously run dry...
Pale River is a revised version of the First Edition Earthdawn adventure Purloined Provisions, originally published in the Throal Adventures supplement. Requires use of the Earthdawn Player's and Gamemaster's Compendiums.
This is an adventure for the Earthdawn Classic game line, which is no longer supported. It is superseded by the Earthdawn Third Edition game line from RedBrick, available from this site.