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8 great tools to help you foil your PCs, all for 1 low price!
Tome of Horrors
A Folio of Fiends Malevolent and Benign
Disappointed that your favorite First Edition monsters didnt make it into the official rulebooks? Contained herein are all the classic monsters youve longed for, plus a whole bunch more! Restore the 'First Edition Feel' to your game with this manual of monsters both malevolent and benign!
Over 400 of Your Favorite First Edition Monsters
Tome of Horrors II
Necromancer Games brings you the sequel to the largest monster book in the history of d20 gaming. This tome contains nearly 200 never-before-seen monsters, from the crucifixion spirit to the dreaded encephalon gorger. Completely compatible with revised 3.5 rules. This large collection of monsters makes a great addition to any Third Edition campaign, and was written with the expressed intent to provide usable, detailed, and unknown monsters.
Tome of Horrors III
Over 200 monsters ready to appear in any d20 campaign. Each monster entry is designed with Necromancer's "First Edition feel". New and unusual monsters are certain to liven up any campaign. Necromancer Games products are well-known for "old school First Edition" attitude, but with up-to-date v.3.5 rules.
Sequel to the highly popular Tome of Horrors and Tome of Horrors II. 100% Open Game Content makes the book useful for any purpose.
Tome of Horrors Revised
Over 400 of Your Favorite First Edition Monsters
Like the original, Tome of Horrors Revised contains over 400 monsters in v3.5 format, from the aerial servant and the lurker above to the shadow demon and the skeleton warrior - and even the Demon Lord Orcus himself! Nothing was cut from the original Tome of Horrors, in fact the book got even bigger! If you loved the original and wished that it was v3.5 compliant, your wishes have been answered!
Mother of all Treasure Tables
From the farthest corners of the earth, a vast array of treasure has been gathered. Never before has such a book been available, to provide with a simple roll of the dice a random selection of detailed descriptions – treasures that include weapons and walking sticks, elaborate jewelry and wooden buttons, carved boxes with secret compartments, rare ivory and iron pots.There are statuettes, royal robes, belts, antique coins, and armor suitable for the greatest adventurers of legend. Each treasure has been carefully calculated based on standard values but there is nothing standard about these treasures!
Here in a single volume are nearly 700 treasures to use individually or mix into an astronomical number of combinations, more carefully thought out and detailed than any before. Containing treasures suitable for the lowliest of pickpockets and brawlers or the most splendid of kings and queens, this book will augment your imagination and encourage your heroes to ever strive for more opportunities to obtain treasure. Creative flair and painstaking research together provide you with treasure that is as “real” as you can get in a world with dragons and wizards.This is the Mother of All Treasure Tables!
Mother of all Encounter Tables
The Mother of All Encounter Tables is here! This utility is unlike any before conceived! This is not just a random book of tables, but a well thought out DM utility that makes wilderness travel, city streets and dungeon corridors ALL more interesting. It contains encounters for each terrain type from mountains to the ocean, in each climate from arctic to tropical, and has separate tables for day and night encounters. Also factored in are relative rarities of individual encounters, with space left in the DM to insert new monsters of his choosing. In addition to encounters with monsters and men, there are tables for unusual weather events, strange occurrences, accidents, and encounters with NPCs. Trade routes and caravans are detailed as well as trolls and dragons. After all, you never know when ants will infest your food, or when the cleric will get struck by lightning!
The Wurst of Grimtooth's Traps
Traps and Trouble for any Campaign
The Wurst of Grimtooth's Traps collects over 200 of the most devious traps ever devised, all with complete statistics for use in any d20 System game. It also includes the famous Traps Bazaar and the Dungeon of Doom, a dungeon of nothing but traps!
Unleash Forgotten Power
Unearth forgotten spells and lost lore in your quest for knowledge and your thirst to conquer the unknown. See magic in a new light as you tap into spells that alter the mind, bend reality, or lay waste to vast stretches of land. Decimate armies to wrest control of a kingdom, or just replace the king with a loyal clone, the choice is yours. The power is here, it awaits you in its raw, eager form, do you have the courage to turn these pages and unleash these lost spells?
Spells, Spells, Spells!
A book filled with hundreds of new spells to add to your campaign. Whether your campaign involves intrigue at court, sailing the high seas, or delving into the darkest of dungeons these new spells and feats from the same people that brought you the Tome of Horrors can expand your game into new realms. Guidelines inside this tome can help you choose and adjust feats and spells to your own campaign world.