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Elements of Magic (Revised)

Elements of Magic (Revised)

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THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG!

Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world.

But sometimes, just like poems, magic can become stale and clichéd. Through repeated exposure, its novelty can wear off, and certainly, thirty years of magic missiles and fingers of death have been enough to render many fantasy gamers jaded. At its core, saying, “My love is a dove,” in a poem is as trite as, “I cast detect magic.”

Elements of Magic opens the world of magic to you, letting you create almost any type of magic-user you’d like. Magic is an artform, like poetry, and any good poet is never content to merely recite the works of others.

Elements of Magic is modular, able to fit whatever role you want it to play. It can be added to an existing campaign that already has wizards, sorcerers, clerics, and druids, perhaps representing another, higher sort of magic, or it can wholly replace the existing magic system, providing a whole new feel to your fantasy gaming. You will need a d20 core rulebook to use these rules, but this book will let you ignore the old, clichéd spells presented in those books, and create your own works of magical art.

Elements of Magic eliminates the spell memorization and preparation system entirely, replacing it with something bold, new and flexible. This book uses a spell list and magic point system, allowing you to build spells modularly, and letting you decide what the mechanics actually mean.

Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced and usable, is not flexible enough to model the magic users from most fantasy books and movies. Few wizards have ever memorized or prepared a spell, and even fewer forget them immediately afterwards. In Elements of Magic, each character has only a single spellcasting level, no matter how many types of magic she learns in her career. The Elements of Magic gives characters many times the options of the standard d20 rules. Individual spells are replaced by spell lists. Instead of learning a fireball spell, for example, a mage could learn the Evoke Fire spell list, which is very flexible as to its usage and appearance. Nor is the mage limited to fire evocations – with 20 elements to choose from, she could learn Evoke Lightning to stun and damage your foes, Transform Light to make them evaporate into a dim glow, or even exotic combinations of spell lists, such as Create Force/Drain Time, to lock them in a bubble of stasis. It would take thousands of standard spells to duplicate the effects of the spell lists in this 94-page book.

This revised edition of the bestselling  sourcebook is finally here!


This is version 1.2 of Elements of Magic - Revised Edition, containing the version 1.1 errata from the original revised edition as well as revised and updatedbookmarks and hyperlinks and an entirely new 7-page appendix of errata, changes and augmentations to the system.


Elements of Magic is further expanded and explored in its sequel product, Lyceian Arcana, also available here at DTRPG and RPGNow

 
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November 23, 2016 7:51 pm UTC
Is this viable in 5e?
Looks very good!
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Product Information
Platinum seller
Author(s)
Pages
94
ISBN
1-30000-057-0
Publisher Stock #
ENP-EOMrev
File Size:
8.7 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
April 26, 2004
This title was added to our catalog on April 26, 2004.