Game Masters have the world on their shoulders. Literally.
While their players each have only a single character the portray, the GM must provide plot and personality for practically everyone else. And then there are the times when the players choose to go completely off topic. And the GM must carry on as if nothing is wrong, as if he has planned for every contingency.
In other words, he has to wing it.
Strange Places is meant as a tool to help busy GMs. The books - centered around intriguing, gridded maps - present unique and often bizarre snapshots of locales and odd places. These areas are provided with suggested background and description, but the GM is free as always to alter anything and everything to suit her purposes. The beautiful full-color maps have a 1" grid for use with miniatures are provided for each location. Blank versions of the maps are included for the GM's convenience.
Whether used as a last minute fill in the blank, or as the inspiration for a full blown adventure, Strange Places will become a tool usable by every GM, no matter the game system.*
*Game mechanics provided use the d20 system, but the product is just as useful in any system.
The Hollowed Tree Tower
The forest is known for its huge trees. Ancient, silent, so old that they seem to command the life around them. The heavy silence is only broken by the stir of birds on the leafy rooftops, or the occasional lizard scuttling through the litter of dead leaves on the forest's floor.
The quiet is loud with intent - the trees seem to be thinking loudly, "take your business above or below, but do not bother us with your movement and your chatter."
It seems as if someone has gone to great lengths to collect things in the Hollowed Tree Tower. Large urns and pottery hold dried remains - of a loved one? A hated enemy? The former tenant?