Off the coast of Mendarn, so the rumor goes, lies a monster-fraught area from which no ship ever returns. Yet, a wink and a grin from a bloodthirsty pirate gives hint that the rumormongers may be wrong. Could there actually be some place - some island - hidden therein? If so, how long has it been there - and how much longer can it maintain its precarious position?
Let your players beware as they explore the stange island - its woods, its depths and its town of merciless pirates and unscrupulous merchants. Their abilities will be tested in ways they never expected, while competing crews, factions* and foreign kingdoms come head to head in a riotous struggle for control of the hidden isle.
*including an optional zombie outbreak!
Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! With 64 pages of useful background, maps, NPC profiles, and adventure details, this adventure is a must for any DM!
Although easily converted for use in any campaign setting, this book is designed for the the official Dungeons & Dragons campaign setting, the Kingdoms of Kalamar - a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.
To use this campaign supplement in a Dungeons & Dragons campaign, you also need a copy of the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
You can also find further details on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar Campaign Setting Sourcebook, the Player's Guide to the Sovereign Lands, the Player's Primer, and our many other fine sourcebooks and adventures.
For 4th to 6th-level characters.