An adventure for character levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
Odd things are happening in the area around Mount Rolnith, a dormant volcano. When spellcasters wield fire magic, they feel drawn to the mountain. Local farmers and their animals disappear, leaving clawed footprints and signs of struggles. Open flames tilt, all pointing to the same spot: a cave in Mount Rolnith's craggy face. The heroes decide to investigate these occurrences, and a torch serves as their compass, pointing directly into the cave's mouth...
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
- A classic exploration-type adventure.
- An alien environment where the heroes encounter a variety of new monsters.
- Creative puzzles and arcane mysteries.
- 9 illustrated player handouts
- Three different levels of dungeon crawling action that will defy your players' expectations!
Writer: Luke Johnson
Cover Artist: Jeff Dee
Back Cover Artist: William McAusland
Interior Artists: Stacy Drum, Jason Edwards, Doug Kovacs, Lokarian, Cliff Kurowski, Brad McDevitt, Stefan Poag, Chris Watkins
Cartographer: Jeremy Simmons
GMG5018; 48 pages.