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Natural Wonders - Fauna Book 1: Aquatic Animals

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“Ha!” Chang laughed and spat on the rough floor. “That’s what I think of your boasts. You had better drink that potion of yours quickly or it will do you no good.” He readied his scimitar with a final defiant slash through the air.

 

“Oh, this,” Klauswitz said nonchalantly. “This is not for me. It’s for you.”

“Why would I want to drink one of your foul elixirs?”

“Because this is the antidote that will save you from the arrow worm I just hit you with.” He made a show of staring at the yellow-orange liquid through the glass flask, as if checking it for a bug or hair. “You tell me what I want to know and I’ll give you the antidote. Simple, eh?” He smiled, showing the two false fangs of the tusk shells he’d had implanted.

 

The world around us is filled with many wondrous and seemingly magical creatures. For everything created by man, it seems that nature has done it first, and better. The fantasy world is no different. In a land filled with dragons and magic it is not surprising that strange and unique animals will evolve through time.

 

Natural Wonders – Fauna Book 1: Aquatic Animals explores 17 new and naturally occurring aquatic animals (excluding fish and sharks) that have unique and quasi-magical qualities. These natural wonders are set on the world of Ados and can be used as part of the Ados: Land of Strife campaign setting. Each entry is also designed so that you can use these natural wonders in any campaign setting.

 

Each natural wonder entry gives you the following information about the animal:

* its range and habitat

* how common it occurs, its hardness or AC, and hit points

* the animal’s special quality; what makes it unique

* a complete description of the animal

* a listing of applicable skills associated with the entry

* prices for the raw material

* items that can be made from the Natural Wonder

* spell effects for using the Natural Wonder as a spell component for existing spells

* several of the entries also have new spells that can be cast using the Natural Wonder

* a short adventure hook so you can incorporate the natural wonder easily into your game (including NPC stats where appropriate).

Tangent Games presents:
The Campaign Detailer Series

The Campaign Detailer Series is a series of bargain-priced products designed to help liven up your game by providing you with new and detailed crunchy bits along with new ideas that enhance existing facets of your gaming experience.
Ars Lingua Better Damage Through Alchemistry Mineral Alchemy: Alchemy from Gems and Minerals Gemerator
Commodity Cards I: Food & Drink Commodity Cards II: Raw Materials Commodity Cards III: Finished Goods - Swords to Plowshares Commodity Cards IV: Finished Goods - The Adventurer's Kit
Commodity Cards V: Finished Goods - Hearth and Home Mineral Magic: Volume One Mineral Magic: Volume Two Mineral Magic: Volume Three
Natural Wonders: Flora Natural Wonders: Fauna Book 1 - Aquatic Animals Trap Cards: Challenge Rating 1 Even More Damage Through Alchemistry
 
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June 13th, 2007
I am very biased here as my main interest in life is invertebrates. But that said, this is a great product on organisms from the sea that have some use to PCs or society in general. It is very similar to their previous book on plants in layout and functio [...]
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Information Produit
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Pages
91
Stock Editeur #
TG-0022
Pleine Taille:
4.18 MB
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Original electronic
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File Last Updated:
November 23, 2008
Cet article a été ajouté à notre menu sur May 27, 2007.
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Tangent Games
Tangent Games
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