The Unholy Banded Mail of Mind Shielding...
The Mithril Longbow of Piercing....
The Empyrean Halberd of Resurrection...
....And 999,997 More.
Magic Items -- the stuff of legends. The focus of adventure. The source of wonder and power.....A bit hard to pull off, when your players have memorized every magic item in the book.
One Million Magic Items gives harried Game Masters a way to inject that much-needed sense of wonder back into the acquisition of magic items. Gone are the days when a character wields a +1 sword, generic and carried by dozens of other characters across your campaign world. With a few rolls of the dice, that character now wields The Sorcerer's Sword of The Storm -- a weapon which gives him a Spell Resistance of 13, and allows him to Call Lightning Storm (as per the spell) once per day!
This supplement creates magic items by the combination of
a Prefix, an Item, and a Suffix. Game Masters roll 1d100 on each table, and combine the results to create unique magic items for their campaigns. Three tables, with 100 options on each table, yielding one million possible results!
All Text Within This Product is 100% Open Content.
Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast, Inc.
d20 Modern, Dungeons & Dragons, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License. version 5.0. A copy of the license can be found at www.wizards.com/d20