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Elements of Magic - Mythic Earth

Elements of Magic - Mythic Earth

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Elements of Magic — Mythic Earth gives you the rules to create magic as it is seen in the myths that are alive in every setting, ancient or modern. Mythic Earth presents rules compatible with both Fantasy d20 and Modern d20, and is an update of the flexible spell creation system of Elements of Magic. Additionally, whether you want to explore the myths of the real world, or you want to play in a fantasy world of your own creation, this book will help you understand the role myths play in history and society, and will aid you in composing adventures with mythic resonance.

Mythic Earth will help you bring the grandeur of myths and the intricacies of superstition and folklore to life in your games. From street magicians and voodoo priests to Chinese sorcerers and the various stripes of witches, all the magical beliefs of humanity and the infinite worlds of fantasy are yours to wield as you explore the mysteries of Mythic Earth.

Over twenty magical traditions are presented, drawn from the magical beliefs of our own world, though other traditions are easily possible for other worlds. Each magical traditions has some types of magic it is good or bad at, so Christian miracle workers are more likely to be skilled at healing, and Aztec blood mages will be most adept at attack spells. Characters of any class can learn magic, though only those who devote themselves to it will become truly powerful.

Chapter One: Myths introduces some of the common mythic motifs, and discusses how to create games with different styles and interactions of myths.

Chapter Two: Spellcasting and Magical Traditions explains the rules for gaining access to magic and casting spells, and details twenty-three magical traditions from the beliefs of the real world.

Chapter Three: The Magic of HIGH FANTASY provides setting-specific information and rules for magic-users in the HIGH FANTASY campaign, including a new Mage advanced class and sample characters.

Chapter Four: Spells spells out everything you can do with magic.

Appendix One: Mythic Fantasy d20 details how to use the rules in this book in a fantasy game, not a modern game.

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Reviews (5)
Discussions (0)
January 12th, 2006
It took me a while to start liking this product. At first I was a bit miffed as it was/is advertised as being compatible with EOM: Revised. However, its not. Evaluatingi t as a standalone product though, its great and is a system that in some ways is [...]
November 13th, 2005
Absolutely excellent! The "Elements of Magic" series of books are the essential resources for a true magic system. With this expansion, the magic can be brought more easily into a D20 Modern or D20 Future campaign. I continue to be amazed [...]
Brian E. [Featured Reviewer]
October 6th, 2005
I had heard a little bit about EN Publishing?s Elements of Magic prior to reading Elements of Magic: Mythic Earth, so I was somewhat intrigued from the start. As I read this book, however, my enthusiasm for it quickly grew. Here was an e-book [...]
Shane O. [Featured Reviewer]
October 5th, 2005
Mythic Earth is the latest product using E.N. Publishing?s award-winning Elements of Magic system. However, unlike the previous EoM product, Lyceian Arcana, Mythic Earth is not a supplement to Elements of Magic Revised. Mythic Earth presents a simpler, [...]
Chris C. [Featured Reviewer]
October 3rd, 2005
For those of you not familiar with the line, Elements of Magic is a stand alone magic plug-in for d20 fantasy games. Elements of Magic: Mythic Earth is an updated, revised, and streamlined supplement for magic used in both fantasy and modern day games. [...]
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File Last Updated:
September 29, 2005
This title was added to our catalog on September 29, 2005.