
| Army of Civilisation Regular price: $2.76 Bundle price: $2.25
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Army of Civilisation also contains conversions of all the spells you could need to sway your battles. Humankind has not the industriousness of dwarves, the savagery of orcs nor the arcane knowledge and eternity of the elvenkind. Men have no one thing that makes them shine above the other demihuman races, they are not beautiful, they are not giants, their senses are dulled compared to their companion humanoids, their minds weaker, they lifespan fleeting. But what humans do have are towns, villages, cities, kingdoms and empires. Man builds communities; he transmits knowledge from one generation to the next. He creates gods, he creates traditions, he creates history and, so short lived, he strives to leave his mark upon the world before he passes beyo...
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| Army of the Barbarians Regular price: $2.76 Bundle price: $2.25
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Contains statistics for a barbarian army for both normal play and converted for Feast of Crows. Bonus rules for heroes-as-units and fractional casualties. Beyond the walls of civilisation lie the untamed lands. Most of the world is untamed, wilderness, walked by fell beasts and savage races to whom fighting, survival is their only way of life. To survive out here, without the comforts of the hearth fire or the aid of trade and civilisation, to live requires you to become part beast yourself. The barbarian tribes survive by becoming the savage, by becoming the beast. Human ingenuity and flexibility combined with the very traits that make the lands so hard to live in, in the first place. They are one with the harsh land they inhabit be it plai...
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| Army of the Dwarves Regular price: $2.76 Bundle price: $2.25
| Contains stats for both standard OGL play and Feast of Crows unit conversions. Army of the Dwarves also contains expanded siege rules. Master craftsmen and builders, delvers into the earth, smiths of unsurpassed quality and fighters of a steadfast and strong-willed temperament the dwarves are accomplished at war but rarely muster above the surface save in times of great peril for all the lands. Most of the dwarves? battles, most of the dwarves? lives, are spent deep beneath the surface of the world, delving their homes, building their fortresses living and dying without sight of the sun. They are one with the rock, stoic, unswerving and patient. The greater number of the dwarves? wars are conducted in the caverns and keeps below the surface and fought...
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| Army of the Elves Regular price: $2.76 Bundle price: $2.25
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Contains rules for both regular OGL play and Feast of Crows. Contains army lists for both 'light' and dark elves. Elves are inscrutable, graceful, long lived and knowledgable. Good or evil, light or dark, they bear themselves aloof from the other races and are regarded as untrustworthy, or even downright evil, by many of them. Elven craft is amongst the finest known, their weapons and armour renown for its accuracy, strength and the delicacy of the artisan's work. No bow is more accurate, no armour lighter, no blade so keen. Their goods are prized, valued, fought for by those of lesser ability. Their magical knowledge is considerable, honed and fashioned over the long centuries to give them resistance to many magics along with a powerful talent,...
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| Army of the Goblinoids Regular price: $2.76 Bundle price: $2.25
| Contains stats for both standard OGL play and Feast of Crows unit conversions. The orcs, goblins and bugbears of the land have a just reputation as ravagers, destroyers. Mindless barbarian forces intent on nothing more than rape, burn and pillage. They breed fast, live for war ? even amongst themselves ? and exist in a brutal hierarchy of strength, bowing their heads only to those breeds and powers that prove stronger and more ruthless than they are. The goblinoids represent chaos and animal instinct, they exist at the fringes of the civilised world in the wild places and in the caverns underground, they inhabit ruins and the dark areas of the map. They are fear of the savage and dangerous side of nature they are beasts that walk like men and use their own ...
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| Feast of Crows Regular price: $3.00 Bundle price: $2.50
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Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy. You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head. Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians ...
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