
| Adventure Block: The City Watch MSRP: $2.49 BUNDLE PRICE: $2.00
| Games can sometimes feel constrained when running a straight "store-bought" adventure. The other end of the spectrum isn't much better, since the GM has to be ready for any decision the players make. (And my players take a special delight in throwing as many curve-balls my way as they can!) Lack of preparation can lead to games that just aren't as much fun; so to address that, Skortched Urf' Studios introduces: Adventure Blocks!
Adventure blocks take all the components of a typical adventure or campaign, and breaks them out into Blocks. Mix-and-Match various Blocks and you can create any adventure you want on-the-fly while still having the entire encounter statted' out with descriptions and various ideas for implementing it in your game. Everything yo...
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| Fantasy Firearms MSRP: $1.99 BUNDLE PRICE: $1.49
| The gun is one of the most fascinating weapons in the history of mankind. It a weapon that is both glorified and vilified in art and literature. And it is a weapon that is conspicuous by its absence in the D20 rules.
Some players feel that guns would be overpowering in a fantasy world. But in a fantasy setting, primitive guns are less powerful and less reliable than their modern counter-parts, and healing magic is abundant. The odds are good, however, that you're reading this because you are interested in using guns in your fantasy game. The approach in this PDF is a little different from the gun rules that are usually presented for a fantasy setting. Guns are not so difficult to use that only those who spend years training can handle one properly. And they are not so e...
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| Fantasy Occupations & Signs MSRP: $1.35 BUNDLE PRICE: $1.00
| The d20 Modern game introduced an occupation system that adds minor advantages to characters while providing a lot depth. Characters have a background, and they gain benefits from their occupation past making a simple skill roll.
Unfortunately, the occupations are very specific to the modern setting, as most reference skills and feats that don't translate well to the fantasy setting. This profession system is the Fantasy version of the modern occupation system. It fleshes out the things a character's profession skill stands for, and gives the character's life before she became an adventurer a little more meaning.
The occupations presented in this PDF include:
Academic Wizard Adventurer City Guard Clergy Farmer
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| Keys of Magic MSRP: $1.99 BUNDLE PRICE: $1.00
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Singed, bloodied, and battered, the adventurers stare past the body of the fallen dragon, eager to begin ransacking its horde of treasure. Already, their eyes gleam, and their minds dance with the possibilities: piles of coins, heady thoughts of eldritch weapons, and the promise of a rune-encrusted tome. Unnoticed among these riches is a battered, once gleaming key, dangling by a leather thong from the hilt of a sword.
The key stands out because it is so common an item amongst such uncommon wealth. It was probably the property of some adventure with less luck than the now-victorious party, and opens nothing more interesting than an old strongbox; certainly nothing of merit when compared to the wealth sitting before them. So it will simply hang there, or perhaps be tossed in...
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| Mega-Feats: New Paths to Victory MSRP: $5.00 BUNDLE PRICE: $3.50
| Chris Field, the author of many of our popular Dept. 7 Advanced class Updates, has written more than 120 Feats as part of the Mega Feats - New Paths to Victory collection.
Included in this fifty page PDF are:
-127 New Feats.* -27 ForgeBlood Feats, allowing you to meld flesh and machine in a fantasy setting! -House Rules, Published at Last! A collection of House Rules and updates tweaking the D20 SRD for Chris Field's campaing setting Aldura. -A FREE copy of the OGL included with every purchase! ;-)
From the Author:
Many of the feats presented here were initially designed for use in a homebrewed campaign world called Aldura. Aldura is a high tech action adventure, inspired heavily by 80s action cartoons, but the ...
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| More Mighty Than Steel MSRP: $0.99 BUNDLE PRICE: $1.00
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*New Lower Price, just .75 cents!* At some point in his career, every wizard finds himself needing to write magical spells. Whether creating scrolls, transcribing an ancient spellbook, or simply adding spells to his own spellbook; the use of inks and quills is time consuming and expensive. It is not surprising, then, that many wizards have sought to use magic to reduce the tediousness of the task. This collection includes nine magical items for use in your game: Ink of Summoning-a powerful substance that can be used to call a specific creature to you. Write the name of a specific creature onto a page with Ink of Summoning, then burn the page. As the page is consumed the creature whose name appears on the page is called before you.
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| The Angelic Vessel MSRP: $1.99 BUNDLE PRICE: $1.00
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There are many who worship the Gods and are granted power by them. Some, however, are granted power beyond the God's other servants because of the strength of their devotion, their ability to surrender to their deity's will. These favored servants are guided and protected by the deity's most favored servants of all: Angels.
An Angelic Vessel acts as a host and conduit for the power of an Angel. This form of surrender grants the conduit protection, strength, and even the ability to channel the Angel's essence for short periods of time. It comes at a cost, however: the Angelic vessel must walk a narrow path, and must always seek to act according to the wishes of his deity and the Angel who shares his body. Should he ever waver, even for a moment, the Angel lea...
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