Death used to be the end. Not anymore. Now Oblivion lets you take Mind‘s Eye Theatre across the Shroud into the lands of the Restless Dead. Expore the depths of the eternal Tempest. Join the centuries-old political dances in the halls of Stygia. Run the mean streets of The World of Darkness,, and protect the Fetters that tie you to the lands of the living. Being dead is all about choices. Now that you don’t have to worry about making a living, it’s time to start making them.
Rules for wraiths, mortals and Risen;
Rules for interactions with mortals, vampires and Garou;
The best way to continue characters from other games who’ve journeyed to that undiscovered country..
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.