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12TM: Green's Guide to Ghosts: Savaged edition

12TM: Green's Guide to Ghosts: Savaged edition

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Description:

This is the Savage Worlds edition. A d20 System edition is also available.

So you think strapping a nuclear reactor to your back and waving a proton-thingamahoochie around makes you a ghost hunter? Think again! My name is Jackson Green, and I'm a professional ghost hunter. I’ve seen some stuff that would make your hair curl if it’s straight or straighten it out if it’s curly. Ghost hunting is a job that requires preparation. Walking into a supernatural situation without the right instruments and knowledge is like trying to fix a ’56 Chevy without a toolbox.

illustration of Jackson GreenThis guide is your toolbox. It’s a collection of notes from my close brushes with the supernatural, and hopefully this book can help you avoid some of the bumps and bruises I earned by learning things the hard way. You may be familiar with some of these techniques as published in Last Rites of the Black Guard and Bloodlines, but most parts have never seen the light of day before now.

My guide tells you:

  • How to conduct a ghost hunt if you're a player or how to run one if you're a GM
  • Ghost hunting equipment used by real-world ghost hunters and advice on how to use it
  • Detailed information about the different kinds of ghosts
  • A guide for creating ghosts the SAVAGE way!
  • A random Seance outcome table
  • Three ghost-themed adventure outlines for GMs
  • FORTY-SIX additional adventure seeds, just 'cause I'm a cool guy
  • A Paranormal Lexicon with terms and concepts vital to ghost hunters.
  • A short list of websites that make for great research
  • Bonus chapters on Mystics and Rituals.

And here's the nitty-gritty:

  • 51 pages, not counting front cover
  • Color cover, illustrations, and helpful sidebars throughout.
  • Includes "printer-friendly" version with all color and artwork removed.
  • Requires free Acrobat PDF Reader 5.0 or newer (available here)

 
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January 30th, 2010
This is a fantastic book intended for Savage Worlds (but useful for any genre where ghost hunting comes into play). It has solid advice on the "real" side of ghost hunting and some cool adventures to boot. I find I reread it often for inspiration. [...]
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Product Information
Copper seller
Rule System(s)
Pages
51
Publisher Stock #
TWL0015
File Size:
2.3 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
December 08, 2005
This title was added to our catalog on December 08, 2005.
Publisher Info
Pinnacle Entertainment
Pinnacle Entertainment
Publisher Average Rating