(you probably want the updated version 2.2 instead)
Roleplaying in the Devastation of WWIII
The War has raged for years The high-tech ammo is almost gone. High-tech equipment is failing, piece by piece, with no spares to fix it. The front lines are held by a few grim, desperate soldiers.
The US 5th Division holds the line in Poland. Now, a Soviet encirclement has cut it off in a province ruled by ambitious warlords, local militias, and bands of marauding deserters. HQ is 200 klicks to the rear and powerless.
Your last order sets you free...
"Good Luck. You're on your own."
Here's What You Do
Generate Your Character: You select your nationality, chracter type, and your military and nonmilitary backgrounds.
Equip Yourself: use your money for weapons, ammunition, equipment, vehicles and spares.
Start Moving: You're in hostile territory. Your next encounter may be a friendly farmer, a frightened refugee, or a dangerous deserter. You pick your course of action; you decide your own fate in the chaos of World War III.
Twilight 2000's award-winning game rules provide the foundation for role-playing in the chaos of World War III.
Combat: Fast-playing, easy-to-resolve comabt system gives the feel of modern battles.
Travel: Types of travel, time scales, vehicles, encounters, maintenance, fuel, repairs.
Encounters: Dangerous environments, radiation, disease, contaminants, reasons for encounters and typical adventures.
Equipment: Weapons, supplies, vehicles, munitions, costs, availability.
Danger: Places to go and reasons to go there. Plus reasons you wish you hadn't.
Background:Chronology and history of World War III
Twilight 2000. The adventures are fast and furious. The prize is survival, and maybe, just maybe, a safe place to spend the night.