The Legend of the Forsaken
In an age long past, a philosophy of war was birthed amid conflict, honed in battle, and steeped in magic by a monastic sect, of a name lost to time. From generals of renowned fighting prowess, to the most wizened magi, and even those who were shapers of nature itself, all members of the sect put their accumulated knowledge toward one goal – an eternal peace.
After years of failure and disappointment, the leaders of the sect began to experience mysterious dreams. The dreams revealed a mountain in a remote area, curved like a vicious blade, far from known civilization. The dreams hinted at primeval struggle at the base of the mountain. All of the cult members interpreted this to be the “birthplace” of war, and assumed that a revelation was at hand, perhaps as a gift from the gods after decades of struggle and sacrifice.
The crusaders for peace sought and entered the mountain, making their home within. Whether they found their answer is uncertain, for no soul emerged to tell the tale, and the sect faded into oblivion’s embrace.
At the end of a long range of rounded, weathered mountains, and surrounded by treacherous terrain, the mountain remains tall and defiant. It rears its curved peak above the surrounding landscape, perpetually swept by swirling winds and snow.
Rumors have ever lingered around the mountain now known as the Sickle. The legends say that the forsaken sect still dwells in darkness, within the rock. It is said that ancient treasures are ripe for the picking, if one is brave and clever enough to find the entrance and venture within.
The Fingers of the Forsaken Hand is a Castles & Crusades adventure designed for six to eight characters of 8th-10th level.