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12TM: Skinwalker: Savaged editionClick to magnify

12TM: Skinwalker: Savaged edition

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Most folks around Pinebox, Texas are excited that the Green Mark Corporation is moving in. With the timber company comes jobs--jobs that are most welcome in this rural community. But not everyone is happy. When Green Mark employees start turning up dead, the small community acts shocked—at least until some of the supposed victims are spotted alive and well. Were there actually any murders at all, and if so… why were the victims missing their skins?

Skinwalker takes the heroes on an investigation into the strange, supernatural murders in and around Pinebox, Texas. Can the heroes track down a murderer who can look like anyone, or will they be his next victims… and his next set of identities? Buy it today and find out!

Skinwalker is a modern horror adventure for four heroes of Novice to Seasoned rank. Because combat is secondary to the unfolding mystery, game masters should find it easy to scale the adventure for any party. This adventure is highly non-linear. While a few events are keyed to a particular time of day, in Skinwalker the players and GM have great influence on determining the outcome. Each time you run the adventure for a new group, it may play very differently!

Skinwalker is the second adventure to integrate 12 to Midnight’s Fear Effects rules right into module. Each encounter eliminates the guesswork by clearly identifying the appropriate Horror level (minor spook, medium shock, great fright). While Fear Effects isn't required to run the adventure, it does add to the fun!

Skinwalker includes:

  • 65 pages plus cover, title page, and info page.
  • 4 GM maps
  • 2 player handouts
  • Fear Effects-friendly
  • Printer-friendly version included
  • Requires free Acrobat PDF Reader 4.0 or newer
This adventure uses the Savage Worlds rule set and can be adapted for East Texas University games.

Still not convinced to check it out? Read the Skinwalker reviews at RPG Resource and d20 Magazine Rack.

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Reviews (3)
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Reviews
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April 13th, 2007
Great product. It's a detailed storyline that will take a few sessions to fully appreciate.<br><br> <b>LIKED</b>: Details. Details. Details.<br><br><b>QUALITY</b>: Excellent<br><br><b&gt [...]
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August 25th, 2006
What can I say about this adventure? Lots really, but not without giving too much away. Herein you will find 12 to midnights fine attempt at creating a scenario that is 'open', that is there are all sorts of different paths through it made possible by [...]
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March 31st, 2006
I normally do not like running "canned" adventures. This one, and the others that 12 to Midnight does are excellent for those of us who needs ideas but want to run it our way.<br><br> <b>LIKED</b>: The structure of th [...]
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Product Information
Electrum seller
Author(s)
Rule System(s)
Pages
68
Publisher Stock #
TWL0021
File Size:
4.2 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
March 27, 2006
This title was added to our catalog on March 27, 2006.