Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His equipment must be strong and reliable. And the strength of human tools reflects the firmness of the human will, the determintation to dwell among the stars.
Equipment of the Future
The 2300 AD Equipment Guide is an infomative guide to the equipment available in the roleplaying setting of 2300 AD. In this book, you will find all sorts of gear, from reupply packages for a basic first aid kit to the anagathic regimen, from simple mechanical locks to sophisticated retina scanners. Each piece of equipment is described in detail and all are fully illustrated, many in full color.
This guide is a valuable aid to play. Care has been taken to include items that are useful during adventures. Essential statistics are given in standard format. Text descriptions focus on not only how the equipment works but also how it fits into the world of the future. Equipment is divided into logical chapters, so that the reader can easily find the tpye of equipment that interests him and an alphabetical index is included.
A Complete Listing
But the 2300 AD Equipment Guide is not just a guide to new equipment it is a guide to all equipment that a player might use. In this way, the reader is saved from having to search through various publications to find a description he needs.
148 Pieces of Equipment
- Medical gear.
- Machines that can almost read minds.
- Subdermal electronics.
- Food Processors.
- Analytical Gear.
- Comabt walkers and rules.
- EVA gear.
- Pentapod products.
- Bizarre Kafer items.
For Referee and Player
The 2300 AD Equipment Guide is intended to be used by both the player and referee. For players, the lucid descriptions and beautiful illustrations will help to flesh out the world that is 2300 AD. For the referee, helpful information such as where many of the items are available, new rules, and task statements of how items are to be used and the basic statisitcs listed for each item will aid in making adventures in 2300 AD run smoothly. And it is a sure bet that many of the items listed in this book will serve as a spur to the referee's imagination suggesting ideas for further adventures in 2300 AD.