I don't know why I stayed with the team. They offered to let any of us out who wanted out ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ just say so and you're a civilian. But then the chief gave us a pitch about how we came through the war without a loss because we worked as a team, and how we might be able to hep the authorities rebuild our country by staying together. We were all a little euphoric over being back in the states after so many years on the sharp end. Frankly, if I'd known what was coming up, I think I'd have stayed overseas.
The Last Submarine is a game module for use with GDW"s World War III role-playing game, Twilight: 2000. The story centers around a group of characters operating out of the remains of New London, Connecticut. This lucky group must attempt to recapture the USS City of Corpus Christi, a Los Angeles-class, fast attack submarine which has somehow found its way into the hands of a New England warlord. The warlord has managed to scrape up the necessary spare parts to repair the boat, a moderately knowledgeable crew to do the repairing and sail her once she is repaired and a nefarious scheme which will seriously upset governmental plans along the whole eastern seaboard. The players must locate the Corpus Christi, capture her intact, and return the boat to New London for further orders.
Information presented in this module includes source material for the region of southeast New England, background material on the Corpus Christi, a brief history of submarine actions in the Atlantic and six programmed adventure sessions.
The Last Submarine is the first module in a trilogy of Twilight: 2000 adventure modules which will take Corpus Christi and her passengers on a thrilling high-seas adventure odyssey across the Atlantic and through the Mediterranean and will culminate in an exciting encounter in the frozen wastes far to the North. The adventures will surprise and amuse players and referees alike.