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Fear Itself

Fear Itself

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Beschreibung:

A new stand-alone horror game based on the GUMSHOE system

Fear Itself plunges ordinary people into a disturbing contemporary world of madness and violence. Players take the roles of regular folks much like themselves, who are inexorably drawn into confrontation with the creatures of the Outer Black, an unearthly realm of alien menace. With or without its distinctive mythology, GMs can use it to replicate the shudders and shocks of the horror genre in both film and literature.

Fear Itself serves as an ideal platform for one-shot games, in which, like any self-respecting horror flick, few, if any, of the protagonists are expected to survive the climax. It can also be employed to run ongoing campaigns in which the leading characters gradually discover more about the disturbing supernatural reality hiding in the shadows of the ordinary world. Over time, they grow more adept at combating them—or spiral tragically into insanity and death.

Characters 

Characters in Fear Itself have numerous hooks which make them perfect for horror adventures.

  • Risk Factors determine why your character goes down into the dark basement. If you don't follow your risk factor, your sanity can suffer.
  • The CSI-style skill set of PCs in Esoterrorists are simplified to reflect the background.
  • The useful Fleeing ability can get you away from the fearsome creatures which pursue you.
  • Stability - your resistance to insanity - has been more thoroughly detailed, and linked to your sources of stability, friends, family, beliefs and pastimes.
  • Optionally, you can include psychics with powerful but sanity threatening abilities such as Premonition, Remote Viewing and Synchronicty.
  • Each player defines The Worst Thing they Ever Did, which the GM and players can use to inform the characters behaviour and fears.
  • Each character describes their initial attitude to the other PCs, including who they like or dislike. This can be based on initial impressions or intimate knowledge.

Creating and Running Adventures

FearThe looser structure of a Fear Itself scenario still consists of an investigative line, in which the characters pursue a series of core clues until they achieve a resolution of some sort. The GM or players can introduce flashbacks or directed scenes usually to address a character issue (for example The Worst Thing They Ever Did) or relationship with a source of stability or PC. Additional Unremitting Horror creatures including the fearsome Mystery Man are offered as foils.

Fear Itself includes masses of advice for the GM and players on how to run a horror game, and a detailed adventure The Ocean in the Forest.

Click here to see the demo.

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Rezensionen
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February 25th, 2012
Loads of inspiration, shame about the illustrtions though some are good. I love Gumshoe so I kind of knew what to expect.
Michael H. [Regelmässiger Rezensent]
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September 17th, 2010
Fear Itself is an interesting and well-written version of the Gumshoe system. It's one of my favorite versions of Gumshoe, particularly because while it can be used for campaign play, it also works very well for one-shot or single scenario play which is w [...]
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August 1st, 2010
This particular system is like stepping into a bath full of really cold water -- you're either going to like the refreshing nature of it, or you're going to leap out of the tub with a scream! Based on the Gumshoe system, the game revolves around atmospher [...]
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April 8th, 2010
This is an excellent product. Designed for the GUMSHOE system, but entirely transposable to the system of your choice (although GUMSHOE is the best system for investigative horror I have encountered). Key elements this product brings to you: - Risk F [...]
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June 2nd, 2009
This is an excellent horror role playing game, focusing on investigation, survival and deep character creation. Forget long lists of skills, pedantic rules, or endless lists of equipment, which are common to other modern games which only pretend to suppor [...]
Rezensionen
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Fear Itself
Fear Itself









Produktinformation
Silver seller
Autor(en)
Künstler
Rule System(s)
Seiten
90
ISBN
9780953998142
Kennziffer des Verlages
PELG02D
Größe der Datei:
17.93 MB
Format
Original electronic
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File Last Updated:
June 17, 2010
Dieses Produkt wurde am September 19, 2007 in unseren Katalog aufgenommen.
Verlagsinfos
Pelgrane Press
Pelgrane Press
Publisher Average Rating
Fear Itself on RPGNow.com