You are an elite warrior who stalks the monstrosities
that threaten your tribe and savage your land.
With every tattoo inked in the blood of the beasts,
you claim more power.
With every kill, you prepare to face stronger foes.
Only the most skilled and
most cunning Beast Hunters survive.
Game: Christian Griffen, Lisa Griffen
Art: Joanna Barnum
Layout: Fred Hicks
Set your wits and weapons against the deadliest of beasts. Challenge them, kill them, and use their blood in the ink of the tattoos commemorating your victory — and in so doing, claim a portion of their power.
Beast Hunters uses innovative mechanics for social, mental and physical conflicts. Through the power of your creativity, you have an unlimited array of actions and maneuvers at your disposal. The game is set in an evocative fantasy-post-apocalyptic tribal setting and includes 20 unique beasts with numerous custom tattoo designs, adventure seeds, detailed advice for how to play and run the game, and more.
Beast Hunters features core rules focused on two-player groups and expanded rules for more players to join the Hunt.
Beast Hunters was a runner-up for Independent Game of the Year and Most Innovative Game at the Indie RPG Awards 2007.
Check the Berengad site for information on the 1.5 patch for the game rules.
"Beast Hunters is a near-perfect package of narrative storytelling, tactical conflict resolution, and easy-to-use rules."
Lukas Myhan, RPG.net review.
"Beast Hunters has broken new ground."
Ron Edwards, author of Sorcerer.
"Beast Hunters is an excellent RPG which I would highly recommend as an easier way into [indie games] or to anyone wanting a 2 player RPG."
Gametime Community Review.
"The book is gorgeous and the artwork strongly evokes the tribal mood Beast Hunters strives for, but at the same time this game is perfectly suited to other genre with little modification."
C.W. Richeson, RPG.net review.