Modern Mayhem and Mystery to the 20th Power!
Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved.
As a game master who has run modern d20 since before the core rules were released (we were given a pre-release copy of the rules) and as a long-time modern gamer before that in point-based systems both generic and heroic, I wanted to draw on that experience to create a faster-playing, smoother, more action-packed modern experience. At the same time, I wanted to streamline skills and add depth to character creation, making it a richer experience, while hopefully not a longer experience.
The result, after years of thought, hundreds of game sessions, and a lot of discussion is the book you're holding now. We hope you'll agree with us when we say it's modern to the 20th power.
Here's a few of the changes...
Backgrounds provide a basic level in skills and a base amount of Wealth.
Occupations can be changed several times over the course of your career and provide Wealth, skill access, feat access, improved feats and perks.
Hobbies provide a basic level in a single skill.
Wealth still exists but is not used to roll wealth checks.
Basic, Advanced and Prestige Classes are gone replaced with six Core Classes.
Skills have been streamlined considerably and can be extensively modified by perks. Several skills have been changed or merged. Some new skills have been added.
Opposed skill checks are gone, replaced with targeted checks.
Many skill checks (such as for crafting) have been completely eliminated. The skills themselves have been folded into new skills. Your total ranks in the skill determines what you can and cannot build.
Many feats have been eliminated, their place taken by new skills and perks.
Critical hits are gone. In their place is a hit location system that modifies damage. Characters can also attempt targeted shots to improve their chances of getting a hit on a vital area.