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The Practical Enchanter

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   Magic - the dream of doing the impossible - lies at the heart of all fantasy.

   Magical artifacts and powers have fueled millennia of tales. They have been told in temples and igloos, longhouses and theaters, in the deep caverns of the earth and beneath the wheeling stars. Across the ages have come the legends of their making, their discovery, and their use.

   We’re mostly concerned with making them.

   The Practical Enchanter is a complete guidebook to magical items and personal powers. Within its 240 pages you’ll find:

  • Template Spells - covering every magical function and millions of individual spells (we gave up on trying to calculate how many after the Enhance Attribute template went past a million variants all by itself).
  • Heartstones - the enchantments at the core of both major and minor mystical orders. Will you found your own magical group, join an established one, or go your own way?
  • Wards Major - the powers and creation of enchanted buildings, castles, and lands!
  • Creating, modifying, and buying off precise ECL Adjustments and Templates.
  • Full rules for Curses, Summoning, Channeling Spirits, and Feat-Granting spells and devices.
  • Runic Inscriptions and Ritual Magic.
  • A broad selection of Charms and Talismans - new magic item types guaranteed not to wreck your game!
  • Rules for Superheroes, Cybertechnology, Mecha and Powered Armor.
  • Living in a Magical World - your guide to noncombative magic and fantasy life.
  • 42 new mystical Feats with dozens of advanced options.
  • Talents and Wealth Level Templates - an option for taking the magic out of your collection of items and putting it back into your character!
  • Black Magic Charms and Talismans - for when you need a plot device right now.
  • Expanded Enchantment and Research Tables, allowing for the inclusion of mystic quests, exotic ingredients, and many new options and functions for your spells and magical items!
  • Complete rules for creating or customizing your own Constructs and Golems.
  • Advanced rules for Sacred and Profane bonuses and new Turning options.
  • How to create your own Extradimensional Realms.
  • New items, procedures, class variants, city rules, and character conversion rules. Where does all the money spent on making items go anyway?
  • Practical commentary and observations from our consultants - Lute, Grod, Commander Varsin, Guildmage Xanos, and Guard Commander Elidon.

   You won’t find a sample: the entire book is available as a shareware download in the "free" category. If you like it - and would like to get on the list for updates and for us to produce more books - the .PDF includes the links to pay for it or to buy the print version.

 
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Reviews
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June 16th, 2011
I really like the options in this book, both for personal items and for location-based items. The items that affect whole communities are a great idea, one that helps supports rp'ing a character deeply involved with their society/neighborhood. The [...]
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June 9th, 2009
I've had this book for a while, but found it to be so far-reaching that I experienced trepidation about actually using it in a game. I just couldn't anticipate how my players might exploit it or use it to create custom spells that went far beyond what [...]
Shane O. [Featured Reviewer]
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January 9th, 2008
It’s difficult sometimes to review things on a 1-5 scale. Usually that range is enough to clearly denote just what I think of a product, but very rarely, I’ll read an RPG supplement that makes me wish I had a wider scale. Specifically, there’s a [...]
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 Recent History









Product Information
Author(s)
Rule System(s)
Pages
242
File Size:
37.81 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
December 31, 2008
This title was added to our catalog on November 29, 2007.
Publisher Info
Distant Horizons Games company
Publisher Average Rating