Welcome to the GM's Day sale! From now through March 15th, this title has been marked down by 30%! For more values, visit our GM's Day sale page. Imagine an afternoon stroll in Trafalgar Square. Perhaps you were just coming
from one of the gentlemenâ€™s clubs at Pall Mall. Thankful for a respite from the
rain, you are using your umbrella as a walking stick and relying on your bowler to
keep your head dry from a possible heavenly resurgence. A young boy, somewhat dishevelled, runs up to you and hands you a note. You took it out of politeness; you read it out of curiosity. The message is simple: Parliament cannot protect you. Join the Revolution.
You raise an eyebrow and look back towards the boy. Heâ€™s already disappearing down an alley, leaving behind a few more alarmed strollers holding copies of his note. Seconds later, a coach explodes across the busy street. Trafalgar Square is thrown into chaos, with people and spooked horses fleeing in every direction, screaming excitedly. There are bodies laying around the burning remnants of the coach, some moving, some not.
Terrorism is alive and well in the Imperial Age and it has been given a name:
The Imperial Age: Anarchism
is your guide to the political movement that grew during the Victorian era. The Anarchist believes that all governments are corrupt and oppressive and that the people should demand change. Unlike most other social reform movements, however, the Anarchist believes that this can only be achieved through a violent popular revolt.
Contained within this 11-page supplement: an overview of Anarchism during the Imperial Age; Adventure Hooks; an advanced class which allows you to add Anarchists to your Victorian-era campaign; and new feats.
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20. All text within this product is 100% Open Content.