Description:
Imagine an afternoon stroll in Trafalgar Square. Perhaps you were just coming
from one of the gentlemen’s clubs at Pall Mall. Thankful for a respite from the
rain, you are using your umbrella as a walking stick and relying on your bowler to
keep your head dry from a possible heavenly resurgence. A young boy, somewhat dishevelled, runs up to you and hands you a note. You took it out of politeness; you read it out of curiosity. The message is simple: Parliament cannot protect you. Join the Revolution.
You raise an eyebrow and look back towards the boy. He’s already disappearing down an alley, leaving behind a few more alarmed strollers holding copies of his note. Seconds later, a coach explodes across the busy street. Trafalgar Square is thrown into chaos, with people and spooked horses fleeing in every direction, screaming excitedly. There are bodies laying around the burning remnants of the coach, some moving, some not.
Terrorism is alive and well in the Imperial Age and it has been given a name:
Anarchism.
The Imperial Age: Anarchism is your guide to the political movement that grew during the Victorian era. The Anarchist believes that all governments are corrupt and oppressive and that the people should demand change. Unlike most other social reform movements, however, the Anarchist believes that this can only be achieved through a violent popular revolt.
Contained within this 11-page supplement: an overview of Anarchism during the Imperial Age; Adventure Hooks; an advanced class which allows you to add Anarchists to your Victorian-era campaign; and new feats.
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All text within this product is 100% Open Content.