Three Linked Adventures for Levels 0-10
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.
This special tournament module was used for the Fourth Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2007. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. Four apprentices of a venerable hedge mage return from running errands to discover that their master’s tower has been burned to the ground! Arming themselves with the meager equipment undamaged in the fire, they set out to rescue him. Thus begins a series of adventures that stretches many years, as the young servants mature into mighty heroes and finally confront their master’s killer. This adventure module was originally played as a three round tournament with level 0 characters in round one, level 8 characters in round two, and level 10 characters in round three. In home play, the three adventures can be spread over an ongoing campaign.
If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Developer: Harley Stroh
Writers: Mike Ferguson, Ken Hart, Andrew Hind, Phillip Larwood, Rick Maffei, Ross Payton, Adrian Pommier, Harley Stroh
Cover Art: Eugene Jaworski
Back Cover Art: Brad McDevitt
GMG5051, 112 pages, $21.99