In Monsters of Aihrde I & II TLG brought the revised versions of the many of their monsters to light as well as new creatures from the legendary world of Aihrde. . . in Monsters of Aihrde III we bring even more exciting monsters from the legendary world of Aihrde.
The Lesser Chimaera, the foul offspring of wolves and charon fiends the ever hungry chimaera stalks its prey in almost any environs; the Eldritch Goblins, those immortal lords of the old world who led the wars against the ancient Dwarven Kingdoms for so many thousands of years, each imbued with their own magical charms; the Hounds of Darkness, forged from the tortured bodies of fey these creatures are mad with pain and the lust to destroy; Mugi Worms (Ice Rounder), arctic creatures these huge worms thrive in the wilds of the north, the Mugi worms are a pestilence created from the blood of evil gods; Kimer Steppe Devil, with their long beaks and powerful jaw muscles these six-legged creatures fearlessly stalk the wilde steppes.
Each entry comes fully detailed with descriptions, habits, culture where needed, treasure, combat, all abilities as well as a special section on each monster’s place in Aihrde.
Though created for Aihrde (Erde) and designed for use with the Castles & Crusades role playing game the Monsters of Aihrde are fully usable with other systems, though some adjustments in abilities will of course be necessary.
The Monsters of Aihrde
The world of Aihrde (what the Dwarves call Erde, which is ‘the Father’) was first brought to you in the Codex of Erde (Troll Lord Games, 2000). This monstrous book presented a fantasy world rich with opportunities for adventure and expansion. Fully illustrated it recounted detailed histories that spanned a time line of millennia , making Aihrde one of the most detailed published settings. The Codex outlined countries, their rulers, their pastimes as well as cultural norms, tales and mythologies. It also brought a small host of new monsters to the fore.
This was all before the advent of Castles & Crusades.
For a variety of reasons, those monsters appeared in their abbreviated forms, somewhat reduced and change to fit alternate styles of role playing. Now, we are proud to present to you the Monsters of Aihrde, a 4 part series that brings to light the original concepts and powers of the legendary creatures of Aihrde. These include some monsters that appeared in the original book, and some they have not. But all have been updated and produced in their originally conceived formats. Some few alterations were made in names to reflect the growth and development of the world setting, but these are the same monsters so intimately tied with the setting, only greater and in their original intent . . . here you will find the ungern, the mogrl, charon fiends and more. Each serial book offers 5-6 monsters whose content and range depends on each individual monster.