Savage Worlds Setting: Rippers for Fantasy Grounds II
*Updated with new theme and extension for lodges on 6/15/2012*
Everybody knows there are no such things as monsters ... you know better.
You are a Ripper—one of a secret band of monster hunters dedicated to saving humanity—and the horrors that stalk the night are your prey. To aid in this struggle, Rippers extract the essence of these monsters' powers and use them to enhance their own abilities. But be warned, by taking such horrific measures you risk losing your mind—or worse. Torn between the need for greater power and the threat of terrifying insanity, you must choose how best to fight the creatures of the night. Choose well, for if the Rippers fail humanity is lost!
Rippers is a complete setting for Savage Worlds featuring a full plot point campaign that pits the heroes against the fearsome creatures of the evil Cabal. This product is a complete conversion to Fantasy Grounds II, for use as a module with the Savage Worlds Ruleset v2.
Inside this setting you will find rules on creating Rippers, the brave monster hunters who face the growing evil, new Edges and Hindrances, a huge bestiary of hellish adversaries, and details of the Rippers most controversial weapon—Rippertech!
This product is for use with the Fantasy Grounds II software, and the Savage Worlds Ruleset for Fantasy Grounds II v2 Upgrade, which is required to play this adventure.