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Savage Worlds: 50 Fathoms Conversion for Fantasy Grounds II

Savage Worlds: 50 Fathoms Conversion for Fantasy Grounds II

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Savage Worlds Setting: 50 Fathoms for Fantasy Grounds II

The natives say a trio of witches were discovered working dark sorcery in the land of Ograpog. The three were tried, sentenced by King Amemnus himself, and drowned with the rising tide. But with their dying breath the sisters uttered a dark curse, drowning Caribdus beneath 50 Fathoms of water. Soon after, ships from another world drifted through the mists of earth and into the “Thousand Isles."

The visitors are sailors from the age of piracy, dashing corsairs, bloodthirsty buccaneers, or savage sea dogs. They’ve taken to this new world and now sail alongside its strange inhabitants—crab-like scurillians, massive grael, lonely doreen, mysterious kraken, cruel kehana, and the near-human masaquani. Many believe these visitors are destined to defeat the Sea Hags and save Caribdus, but most just seem interested in plundering her for the forgotten treasures of a drowned world.

50 Fathoms is a Plot Point setting for the Savage Worlds roleplaying. This product is a complete conversion to Fantasy Grounds II, for use as a module with the Savage Worlds Ruleset v2.

This product is for use with the Fantasy Grounds II software, and the Savage Worlds Ruleset for Fantasy Grounds II v2 Upgrade, which is required to play this adventure.



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2.75 MB
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File Last Updated:
May 20, 2008
This title was added to our catalog on May 20, 2008.