THE WAY OUT
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive’s future, arming themselves for their daunting task with powerful magical spells and treasures.
Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. Shards are a series of unrelated adventures and encounters for the Earthdawn game, intended as an inexpensive resource for Earthdawn gamemasters.
This volume contains the adventure Westhrall’s Passage, designed for Novice characters of any Discipline. In this adventure, the characters are taken on a journey into the depths of the Kingdom of Throal, where the Pale Ones dwell and survival is always uncertain...
Westhrall’s Passage is a revised version of the First Edition Earthdawn adventure The Way Out, originally published in the Throal Adventures supplement. Requires use of the Earthdawn Player’s and Gamemaster’s Compendiums.
This is an adventure for the Earthdawn Classic game line, which is no longer supported. It is superseded by the Earthdawn Third Edition game line from RedBrick, available from this site.