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Iron and Fire

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Description:

NAVAL WARGAMES RULES FOR THE AMERICAN CIVIL WAR AND IRONCLAD PERIOD, 1850-1880

·         Current Edition: 2.2

·         Recommended scale 1/1200 to 1/2400

·         Complexity: 5/10

·         Level of detail: 5/10

·         Avg game length 2 hours

·         Dice required: D20, D10, D6

The American Civil War saw the beginnings of the use of armoured vessels for naval warfare. The guns are still virtually cannon, though in some cases rather LARGE cannon, making a very big bang. Ramming is a valid tactic, and can cause your opponent some headaches.

The rules include 90+ typical vessels, mainly from the American Civil War though other nationalities are also included. These should enable you to get started. All the necessary information is also included to allow you to recreate historic vessels of your choice (or you can design your own).

SUMMARY OF CONTENTS

INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality

TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight

ORDER OF PLAY AND INITIATIVE: Initiative for small actions; Initiative for Fleet actions

MOVEMENT: Turning; Collisions ; Forcing the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen Masts; Anchoring

FIRING: The Basics; Hitting the Target; Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and Gunnery; Damage to Paddle Wheels; Howitzers

GUNNERY ARCS

RAMMING AND COLLISIONS: Contact; After-effects of Rams and Collisions; Damage from Rams and Collisions; Locking; Ramming Special Effects; Spar Torpedoes

OPTIONAL RULES: Static Torpedoes (Mines); Mobile Torpedoes; Grounding; Shore Batteries; Mortars; Obstacles (Log Booms etc.); Machine Guns and Snipers; Morale; Boarding; Illumination (Searchlights and Flares); Submarines; Temporary Armour; Ships Alongside; Grapeshot; Turret Traverse; Towing; Forts and Fortresses; Movement under Sail (optional)

SCENARIOS: The Battle of Hampton Roads; The Battle of Iquiqui; The Battle of Angamos; Somewhere on the Yazoo River, 1863

REFERENCES

SHIP DATA TABLES: Union Ironclads; Union Seagoing Warships and Gunboats; Confederate Ironclads; Confederate Gunboats, Commerce raiders and Blockade Runners; Danish Vessels; Chilean Vessels; Peruvian Vessels; Austrian Vessels; Italian Vessels; British Vessels; French Vessels; Russian Vessels; Turkish Vessels; Generic Vessels

SHIP RECORD CARDS

SUGGESTED POINTS VALUE CALCULATION

FIRING ARC AND SAILING CIRCLE TEMPLATE

SALVO GUN FIRE TABLES

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Iron and Fire
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Product Information
Author(s)
Pages
36
Publisher Stock #
AA040WV
File Size:
1.51 MB
Format
Original electronic
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File Last Updated:
August 14, 2008
This item was added to our menu on October 14, 2008.
Publisher Info
A and A Games
Publisher Average Rating
Iron and Fire on RPGNow.com