Description:
Homeric Hack Warfare In The Age of Heroes: 1500 BC to 1184 BC
The time of the Trojan War and the Homerictales built round this war are but elusive shadows
to modern man. The time of the Trojan War
borders on prehistory in regard to written literature.
Homer preserved this War of Heroes and their
time (circa 1184 B.C.) with something of a backward
glance, surely blending his own current history
(circa 800 B.C.) with that of the heroes. Regardless
of how Homer created the West's first
great epic poem, create it he did with all of its
bigger than life people and shrouded historical
fact. A tapestry of words greater than that of Bayeux.
Homeric Hack is designed to recreate in
miniature individual duels, the epic battles of the
Trojan War, from the battle of Thicket Ridge to
the sack of the city itself and even the battles Aeneas
fought in Italy. Only your imagination sets
the parameters of the great engagements you can
recreate. The system allows for heroic duels, large
army engagements, naval engagements and sieges
with the silver lining being a simple Divine Intervention
system.
<>Unlike other game systems, players are encouraged
to change the system to suit their own
historical and literary interpretations. Use the system
as written or create your own Divine Intervention
results or Optional Leader rating. The
system is not for tournament play, consequently
gamers seeking rules written in stone will be disappointed.
The system lends itself more to historical
interpretation and less to mythical fantasy
role playing , Divine
Intervention, army lists or points. These are all
made subject to interpretation revealed through
game mechanics. It is taken for granted that
while these interpretations and resulting mechanics
may not be absolutely correct yet they are indeed
formulated from the events detailed by
Homer and Virgil and current historical theories
on Homeric Warfare.
Contained in this book are a table or contents
and an index which assist the player in finding
various topics. Throughout the book are easy
to use unit generators, diagrams, a unique gaming
approach to using chariots and examples. Once
familiar with the turn sequence, methodologies
of shooting, melee and morale most players will
require only the Quick Reference Sheet to play
the game. I have found that when players gain a
general understanding of the system they require
little assistance after
turn three.
Players can find support on-line at http://
www.classicalhack.com. Here you will find errata,
FAQ, system up dates, you can contact the
author directly and many other interesting items
including, designer notes, articles on Homeric
Warfare and more.
Look for other LMW Works Products which are used with this title.