Fear not solo adventurer. You don’t need to have a whole team of heroes to battle the forces of evil and rescue damsels in distress. There is plenty for a brave hero such as yourself to do in the world of bulky armor and tight spandex. So get out there and stop bad guys in their tracks.
Can’t get the gang together? Tired of dragging around a group of NPC’s? Flying Solo is just what you’ve been waiting for! Flying Solo is a series of ready-to-run adventures for a GM and 1-2 players. Not scenarios or hooks, these adventures include villains, maps, clues and everything else a GM needs to put a hero through their paces. Each adventure includes optional details for a two-hero scenario.
Flying Solo includes solo villain designed to battle your solo player as well as high tech, law enforcement and arcane contacts. Why should super teams have all the fun while soloists are left thumping thugs and stopping bank robberies? No longer! It’s time for your hero to learn that fun that can be had flying solo.
Includes: Three ready to run solo adventures, nemesis style villains of both high tech and arcane variety, law enforcement, news media, high tech and arcane contacts and the Need A Hero random encounter table.