Description:
The Wilderlands of High Adventure: Imperial Town of Tell Qa PDF is a ready-to-play town setting designed and approved for use with Castles & Crusades. Found on the northern border of the Falling Empire of Viridistan (Wilderlands Campaign Map 4), Tell Qa includes 83 town locations complete with NPCs, ranging from taverns and inns to courtesans and moneychangers; plus details on local races and cultures, military defenses, local Mycretian cells, adventure rumors, recent history, and streets and market places, and a gorgeous yet eminently useable Judges Map of the town and a blank Players Map that the judge can hand to players exploring this last bastion of civilization of the Falling Empire.
List of Locations and Establishments
01: Aelvoress Hall
02. Alchemist
03. Alderman: Oldii Molnaar "The Obese"
04. Alderman: Kriton the Black
05. Alderman: Kobi Kodaar
06. Alderman: Isembart Shortpipes
07. Alderman: Drippy Dergomaan
08. Ale Shop
09. Amazon Residence
10. Apothecary
11. Armorer
12. Assassin
13. Baker
14. Baker
15. Barbarian Residence
16. Barber
17. Bard
18. Barrelmaker
19. Baths
20. Bazaar
21. Beggar
22. Bell Tower
23. Blacksmith and Stables
24. Boatmaker
25. Book Shoppe
26. Bowyer/Fletcher
27. Brewer
28. Brothel: The Room of Passionate Pleasures
29. Candlemaker
30. Cartographer
31. Cartwright
32. Cleric Residence
33. Clockwork Engineer
34. Clothing
35. Club
36. Court of the Zhirquisate
37. Courtesan
38. Dancer
39. Eatery
40. Employment Agent
41. Fire Brigade
42. Fire Brigade
43. Flophouse and Thieves’ Guild
44. Fortune Teller
45. Funeral Parlor
46. Furs
47. Gaming House
48. Grocer
49. Houri
50: House of Healing
51. Inn: The Banshees' Rest
52. Inn: The Ivory Mammoth
53. Inn: The Old Wanderer's Rest
54. Inn: The Royal Pillars
55. Jail
56. Lamplighter
57. Lamp Maker
58. Litigation Trickster
59. Magistrate
60. Mercenary Guild
61. Moneychanger
62. Noble Townhouse
63. Pawnshop
64. Rocket Maker
65. Slavers Hall
66. Stevedores
67. Syndic
68. Tavern: The Burley Huntsman
69. Tavern: The Green Sea Maid
70. Tavern: The Rod and Net
71. Tavern: The Starfall
72. Tavern: The Witch's Teats Tavern
73. Tax Collector
74. Temple of Mer Shunna
75. Temple Rune Ki
76. Temple of Smyrdyboga
77. Temple of The Spider Goddess
78. Warehouse
79. Warehouse
80. Weapons Shop
81. Wig Maker
82. Wine
83. Witch
Looking for adventure? Don’t know where to start? Here’s an easy method. Flip through the booklet and pick a location at random. This is where the adventure begins, in the middle of the action. Look over the description of the location and its occupants, and consider the nature of the adventurers. Perhaps the NPCs seek to employ the adventurers — they need a treasure recovered, or an enemy silenced. Maybe the adventurers seek goods or information at the establishment. If you are still stumped, pick another establishment at random, and develop a connection between the two and the adventurers. Perhaps the Grocer (#48) has a cart of odd goods to deliver to the Bazaar (#20), and wants to hire guards… why? What is he really delivering that needs such protection? Or maybe the adventurers start out at the Town Jail (#55) — are they prisoners, visitors, guards, or perhaps they are bounty hunters? You decide. If the adventurers start in the Slave Market, they could be slaves being auctioned off, or passers–by who see a friend or ally being sold. The possibilities are endless; just pick a location and go!
This PDF also includes 20 highly detailed NPC encounters designed specifically for use with Tell Qa.
Imperial Town of Tell Qa is designed to be used with the upcoming Valley of the Dead Queens Sandbox Module Series, as well as the forthcoming Environs of Tell Qa Wilderness Series. The whole can be combined into a massive campaign that provides countless hours of adventure!
Note: The information presented in this PDF is available in print form in the 2007 Free RPG Day product Imperial Town of Tell Qa: Northern Bastion of the Falling Empire (out of print), and the 2007 Gen Con Special: XXXI (still available in limited quantities). If you have the FRPGD version, you are missing only the 20 Tell Qa Encounters. If you have XXXI, you already have all the material presented herein.