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Shadowrun: Digital Grimoire
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Shadowrun: Digital Grimoire

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Nobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, Psionic Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515 Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits Digital Grimoire is 18 pages (including cover): a bite-sized expansion to Shadowrun, Fourth Edition and Street Magic.

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November 23rd, 2010
En fait je doit tapper un truc ici pour pouvoir retélécharger mon bouquin? c'est pas top ! [...]
Megan R. [Featured Reviewer]
November 14th, 2009
After a brief short story demonstrating how a diverse group of different backgrounds might come together and meet foes known to at least one of them, this work dives straight in to present some new magical traditions. These traditions incorporate the [...]
December 14th, 2008
This book was well put together and adds some more depth to a game I love [...]
November 16th, 2008
I liked it, although I don't really ever get to play much these days. The short version of why I liked it is that it's concise and doesn't get bogged down in explaining the mechanics while still providing a window into the highly multi-cultural nature [...]
November 15th, 2008
Great mini sourcebook as usual for Shadowrun. Has extra stuff such as new Toxics, new rules for Blood magic, new spells, enchanted items, shadows and Insect spirit development. Also new traditions such as Egytian, Rastafarian etc. Great stuff [...]
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