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KOBOLD Guide to Game Design, Vol. 2

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Kobold Press

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Description:

Game Design Secrets You Need to Know!

The practical side of success as a game designer is revealed in these dozen essays by two professionals, including

  • How to pitch your work
  • How to survive a killer deadline,
  • How to make an impression with magic items
  • How to set up a mystery.
  • Learn what makes a good playtest,
  • What makes a design matter to a wide audience,
  • And many more!

With insights won from years of experience in the freelance trenches, this book of advice, tips, and tricks belongs on every designer’s shelf!

This collection of essays—many previously presented only to patrons of Open Design—is now available to the public for the first time.

Wolfgang Baur is the winner of the Diana Jones Award for Excellence in Gaming,
the editor-in-chief of Kobold Quarterly magazine, and the author of
Dark*Matter, Frostburn, Empire of the Ghouls, and dozens of other RPG titles for
Paizo, Wizards of the Coast, Open Design, and others.

Nicolas Logue is a madman and master of the theatre. His credits include work
for the Paizo Pathfinder series, Wizards of the Coast’s 4th Edition Dungeons &
Dragons
, and Blood of the Gorgon for Open Design.

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Shane O. [Featured Reviewer]
-
February 27th, 2009
Being able to design a good adventure is one thing, if you’re a GM. It means that you’ll almost certainly be able to keep a good campaign going in your home group. But what if you want more? What if your work is so good that you’re seriously thinkin [...]
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KOBOLD Guide to Game Design, Vol. 2
KOBOLD Guide to Game Design, Vol. 2









Product Information
Copper seller
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Pages
59
File Size:
1.35 MB
Format
Original electronic
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File Last Updated:
December 23, 2008
This title was added to our catalog on December 23, 2008.
Publisher Info
Kobold Press
Kobold Press
Publisher Average Rating